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BattletechModders
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CBTBehaviorsEnhanced
Applies Classic BattleTech behaviors to the HBS BattleTech Game
MIT License
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Melee attack type labels do not update on position change
#84
IceRaptor
closed
3 years ago
2
Allow filters on bulk scrap
#83
IceRaptor
closed
4 years ago
0
Allow bulk scrap to delineate between parts and stored mechs
#82
IceRaptor
closed
4 years ago
0
Expose AI for CleverGirl to understand safe heat and self-damage risk of high heat
#81
IceRaptor
opened
4 years ago
1
Frenzy attacks for protomechs
#80
Rumialumia
opened
4 years ago
0
Distance checks rely upon absolute magnitude instead of path distance
#79
IceRaptor
closed
3 years ago
2
Does not scale damage based upon remaining number of units
#78
IceRaptor
opened
4 years ago
2
Add stat that allows attackers to take more damage from defenders when attacking
#77
IceRaptor
opened
4 years ago
1
Add stats that allow melee weapons w/o working hands
#76
IceRaptor
closed
4 years ago
1
Walking distance not reduced by overheat penalty, but sprint is
#75
IceRaptor
opened
4 years ago
4
Can attack even though all nodes are disabled
#74
IceRaptor
closed
4 years ago
5
AI will use a walk instead of DF in specific circumstances
#73
IceRaptor
closed
3 years ago
2
Error when meleeing mech - frozen selection
#72
IceRaptor
closed
4 years ago
5
AI will attack even if all weapons are false
#71
IceRaptor
closed
3 years ago
1
MechHeatSequence is being invoked on overheating
#70
IceRaptor
closed
4 years ago
1
Could fire after falling down
#69
IceRaptor
closed
4 years ago
3
Remove melee pathing nodes for VTOLs
#68
IceRaptor
closed
4 years ago
1
Kick in rear arc causes weapons to fire in front arc
#67
IceRaptor
opened
4 years ago
0
AI units will shutdown, then immediately restart
#66
IceRaptor
closed
4 years ago
4
Add UI button to force combat mode
#65
IceRaptor
opened
4 years ago
0
Non-Interleaved Mode triggers incorrectly
#64
IceRaptor
closed
4 years ago
4
Melee attacks are not honoring DamageReductionMultiplierMelee and MeleeDamageMultiplierVehicle statistics
#63
IceRaptor
closed
4 years ago
3
Enhancement Request: Would like a series of stats that permit reduction of melee damage taken
#62
bloodydoves
closed
4 years ago
1
support weapons during kicks always target legs as well
#61
taintedloki
closed
4 years ago
1
CustomCategories should allow an array of values
#60
IceRaptor
closed
4 years ago
1
punch and kick at the same time
#59
taintedloki
closed
4 years ago
1
Vigilance causes Restart dialogue to display when overheating
#58
IceRaptor
opened
4 years ago
0
Add options to turn off comparative bonus/penalty for Charge and DFA
#57
wmtorode
closed
4 years ago
0
0 damage DFA attack
#56
BlueWinds
closed
4 years ago
1
Some light mechs dealing insane damage, and potentially too much stability damage.
#55
ajkroeg
closed
4 years ago
0
CBTBE_DFA_Attacker_Damage_Mod and CBTBE_DFA_Attacker_Damage_Multi are not hooked up properly
#54
ajkroeg
closed
4 years ago
1
Not even sure how to describe these issues; REL_0.5.6, with default mod.json settings
#53
TimeDiver0
closed
4 years ago
1
Charges do not do return damage if target dies
#52
IceRaptor
opened
4 years ago
0
Called Shots use the melee hit table
#51
IceRaptor
closed
4 years ago
1
Preview does not update modifiers
#50
IceRaptor
closed
4 years ago
1
Units do not cool when bracing w/o moving
#49
IceRaptor
closed
4 years ago
1
Change PSR on stability roll logic
#48
IceRaptor
opened
4 years ago
0
Overheated unit with ammo in both legs dies in fire, causes softlock
#47
IceRaptor
opened
4 years ago
1
The first unit after entering interleaved combat cannot fire after sprinting
#46
IceRaptor
closed
4 years ago
2
When an unit falls from a melee attack, we should dump their evasion pips
#45
IceRaptor
closed
3 years ago
1
CAC watchdog can kill attack sequences, leave CBTBE in an error state
#44
IceRaptor
closed
4 years ago
3
Is no-brace on enemy contact still intentional
#43
IceRaptor
closed
3 years ago
2
Ammo explosion on mech that has no ammo
#42
IceRaptor
opened
4 years ago
0
Heat dialog does not correctly display potential heat
#41
IceRaptor
closed
4 years ago
3
Implement Hull Integrity breaches for water
#40
IceRaptor
opened
4 years ago
1
Allow selection of melee type
#39
IceRaptor
closed
4 years ago
1
In non-interleaved, brace on a jump
#38
IceRaptor
closed
4 years ago
1
AI Mechs turn on even if they fail their startup check
#37
IceRaptor
closed
4 years ago
1
Mechs that start the turn in shutdown, should still roll for ammo explosions.
#36
GrannerBT
closed
4 years ago
1
HullIntegrity NRE
#35
IceRaptor
closed
4 years ago
0
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