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BattletechModders
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CBTBehaviorsEnhanced
Applies Classic BattleTech behaviors to the HBS BattleTech Game
MIT License
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Small refactoring to support CleverGirl changes
#134
redbatz
opened
6 months ago
0
fixes for GetValidMeleeHeights
#133
CMiSSioN
closed
6 months ago
0
NRE when calculating fall damage
#132
IceRaptor
opened
1 year ago
2
Fix for punching Quads
#131
redbatz
closed
1 year ago
0
fixes
#130
CMiSSioN
closed
1 year ago
0
melee weapon hit table fix
#129
CMiSSioN
closed
1 year ago
0
typo fix
#128
CMiSSioN
closed
1 year ago
0
new harmony migrate
#127
CMiSSioN
closed
1 year ago
0
CU custom hit tables compatibility
#126
CMiSSioN
closed
1 year ago
0
Adds the unit type check to the jump sequence fall check
#125
wmtorode
closed
2 years ago
0
Check Unit Type on Actuator Damage
#124
wmtorode
closed
2 years ago
0
Need stat that selectively disables melee
#123
IceRaptor
opened
2 years ago
0
BA Trooper Melee Fix
#122
james-elliott
closed
1 year ago
1
DFA damage numbers do not match preview
#121
IceRaptor
opened
2 years ago
5
Quad mech cannot select melee with v
#120
IceRaptor
opened
2 years ago
2
CBTBE blocks weapons in arms locations of troopers in melee
#119
IceRaptor
closed
1 year ago
1
CU Trooper squads erroring despite having skip hull breach stat
#118
IceRaptor
opened
2 years ago
1
Softlock after charge attack
#117
IceRaptor
opened
2 years ago
1
Backout of DFA state leaves weapons disabled
#116
IceRaptor
opened
2 years ago
0
0% to hit certain locations when knocked down
#115
IceRaptor
opened
2 years ago
4
Vehicles should lose evasion on charges
#114
IceRaptor
opened
2 years ago
0
Sprint movement type doesn't allow selecting melee with v
#113
IceRaptor
opened
2 years ago
0
Injury fraction calculation is wrong
#112
IceRaptor
closed
2 years ago
1
Unsteady statistics are not initialized by effects
#111
IceRaptor
closed
2 years ago
2
Melee softlocks reported by BTA
#110
IceRaptor
opened
3 years ago
2
Charge only does 25 damage instead of expected 306
#109
IceRaptor
closed
2 years ago
2
Kick invalidated mysteriously
#108
IceRaptor
opened
3 years ago
1
Please add an option to disallow vehicles as targets of a charge attack
#107
lordruthermore
opened
3 years ago
0
Do not apply instab damage to targets with mech_no_stability
#106
IceRaptor
closed
3 years ago
1
Cannot clic on button reserve
#105
Lemril
closed
3 years ago
1
Create extension for CleverGirl
#104
IceRaptor
opened
3 years ago
1
Revostae bug reports
#103
IceRaptor
opened
3 years ago
10
Error creating imaginary attack
#102
IceRaptor
opened
3 years ago
4
Freeze on Charge attacks
#101
Schizosaccaromyces
opened
3 years ago
1
Disable 'melee box' when no valid melee exists
#100
IceRaptor
closed
2 years ago
1
NRE at pathing
#99
IceRaptor
opened
3 years ago
1
Charge should calculate hexes by pathnodes, not fiat
#98
IceRaptor
opened
3 years ago
0
Feature request - prevent melee attacks when target has a tag
#97
IceRaptor
opened
3 years ago
0
New feature - remove X evasion from target vehicle on successful hit
#96
IceRaptor
closed
3 years ago
1
Melee should be prevented on a turn when a unit stands
#95
IceRaptor
opened
3 years ago
1
API for MaxSprint/MaxWalk for KMission
#94
IceRaptor
closed
3 years ago
1
Attack state can get confused
#93
IceRaptor
opened
3 years ago
1
Cluster damage causes CAC warning message
#92
IceRaptor
opened
3 years ago
1
Quads behave oddly in melee
#91
IceRaptor
opened
3 years ago
1
AI Melee EV calcs don't include weapons fire
#90
IceRaptor
closed
3 years ago
1
AI attacks can change MeleeState during DFA
#89
IceRaptor
closed
3 years ago
0
Another Bug in MechExtensions.cs
#88
fmnatic
closed
3 years ago
1
Bug in MechExtensions.cs
#87
fmnatic
closed
3 years ago
1
Default for attacks should be kick, punch, charge, dfa
#86
IceRaptor
closed
3 years ago
1
When selecting an attack, pressing enter defaults to charge
#85
IceRaptor
closed
3 years ago
1
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