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GothicVRProject
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GothicVR
Fan project recreating the classic Gothic I and II experience in VR.
GNU General Public License v3.0
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Bugfix/armor misalignment v2
#315
JaXt0r
closed
3 months ago
0
Bugfix/music change
#314
JaXt0r
closed
3 months ago
0
Implement Color Changing for light vobs
#313
JucanAndreiDaniel
opened
4 months ago
0
Check if CollisionBoundingBox of MDH files can help creating proper colliders
#312
JaXt0r
opened
4 months ago
0
Feature/OcMobProperImplementation
#311
JucanAndreiDaniel
closed
3 months ago
0
More idle state fixes
#310
JaXt0r
closed
3 months ago
0
Introduce Debug.Log filter for development
#309
JaXt0r
closed
2 months ago
3
Bugfix/armor misalignment
#308
JaXt0r
closed
3 months ago
3
Draft, document, and integrate coding standards
#307
JaXt0r
opened
4 months ago
1
Initial lighting
#306
ThomasMountainborn
closed
4 months ago
0
Check routine logic stop and restart
#305
JaXt0r
opened
5 months ago
0
improve(Climb): When on top of ladder, we now spawn towards ZS_POS1.
#304
JaXt0r
closed
5 months ago
0
Bugfix/fix teleport ray collider
#303
JucanAndreiDaniel
closed
5 months ago
2
Feature/more externals
#302
JucanAndreiDaniel
closed
5 months ago
0
fix(Ladders): Work again and the input interaction is cloned from Samples folder into Assets/GothicVR/
#301
JaXt0r
closed
5 months ago
0
Lighting
#300
ThomasMountainborn
opened
5 months ago
0
Bugfix/lab issues
#299
JaXt0r
closed
5 months ago
0
Read Gothic values from Gothic.ini and GothicGame.ini
#298
JaXt0r
opened
5 months ago
0
Basic map feature
#297
Romeeey
closed
5 months ago
0
Feature/286 optimize dialog system and idle animations
#296
JaXt0r
closed
5 months ago
0
Split world meshes into logical pieces
#295
ThomasMountainborn
closed
5 months ago
0
Feature/sky improvements
#294
JucanAndreiDaniel
closed
5 months ago
0
Bugfix/fix adpcm decoding
#293
JucanAndreiDaniel
closed
5 months ago
0
Bugfix/sound-crackling
#292
JucanAndreiDaniel
closed
5 months ago
0
Feature/barrier
#291
JucanAndreiDaniel
closed
5 months ago
2
OpenXRSettings - MetaQuestFeature and PICOFeature are missing for build
#290
JaXt0r
opened
5 months ago
0
Feature/sky revamped
#289
JucanAndreiDaniel
closed
5 months ago
2
Check migration of MorphMesh to BlendShapes
#288
JaXt0r
opened
5 months ago
0
Bugfix/Font-wrap-wrong
#287
JucanAndreiDaniel
closed
5 months ago
2
Optimize dialog system and idle animations
#286
JaXt0r
closed
5 months ago
0
Feature/267 dialog system
#285
JaXt0r
closed
5 months ago
0
Migrated all wording (namespaces, documentation, comments) from Phoen…
#284
JaXt0r
closed
6 months ago
0
add Android Logcat for debugging
#283
Tyroonis
closed
6 months ago
1
Add Android Logcat
#282
Tyroonis
closed
6 months ago
1
Feature/smooth walking and lab npc
#281
JaXt0r
closed
6 months ago
0
Lab: Spawn Npcs and (idle) behaviours
#280
JaXt0r
closed
6 months ago
2
Optimization/move to zenkit
#279
JaXt0r
closed
6 months ago
4
Discord link is expired
#278
noomorph
closed
6 months ago
1
Migrate to ZenKit
#277
JaXt0r
closed
6 months ago
0
Map texture used in a canvas parallel to the menu
#276
Romeeey
closed
5 months ago
4
Job System to handle Dijkstra path generation in separate threads
#275
JaXt0r
opened
7 months ago
0
Burst/DOTS/IL2CPP/ECS/JobSystem
#274
JaXt0r
opened
7 months ago
1
Lab/lockables
#273
JaXt0r
closed
7 months ago
0
Feature/270 root motion + Routines for WPs + grounded walk
#272
JaXt0r
closed
6 months ago
1
Refactor VRPlayer
#271
Tyroonis
opened
7 months ago
0
Generate Root Motion
#270
JaXt0r
closed
6 months ago
2
Also don't set the water as occluder
#269
ThomasMountainborn
closed
6 months ago
3
Routine waypoint based pathfinding POC
#268
BoroBongo
closed
7 months ago
2
Dialog system
#267
JaXt0r
closed
5 months ago
0
Use given samplerate and channel number for Sounds
#266
JucanAndreiDaniel
closed
7 months ago
1
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