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Haydoggo
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Beach-Escape
MIT License
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players requested that puzzle levels end immediately after completing the requirements.
#57
plexsoup
opened
8 months ago
0
people don't like random tower movement in arcade mode
#56
plexsoup
opened
8 months ago
0
The playspace feels a bit weird in the top-left of the corner on early levels.
#55
plexsoup
opened
8 months ago
1
all fish should speed up after successfully crossing the playfield.
#54
plexsoup
closed
8 months ago
1
game appears halted when octopus faces tower from grass
#53
plexsoup
closed
8 months ago
1
Make sure game over is played if user returns from procreate scene with no pairs
#52
plexsoup
closed
8 months ago
1
Create a walkthrough of the puzzle layers.
#51
plexsoup
opened
9 months ago
0
provide exception to fish hook for mudfish and urchins
#50
plexsoup
closed
9 months ago
1
Implement all audio SFX
#49
plexsoup
closed
8 months ago
0
add units_unlocked stat (poor man's achievement system)
#48
plexsoup
closed
8 months ago
1
fix shadow on fish hook and sand ball
#47
plexsoup
closed
8 months ago
1
confine relocate component to playspace area
#46
plexsoup
closed
9 months ago
1
Create win and lose screens
#45
plexsoup
closed
8 months ago
2
some moisture damage won't be obvious to player
#44
plexsoup
closed
9 months ago
1
Consider implementing an attack-phase queuing system, so each fish / tower gets their attack in turn instead of simultaneous.
#43
plexsoup
closed
9 months ago
1
Provide every Fish with some movement animation
#42
plexsoup
closed
8 months ago
1
sometimes puffer fish gets stuck in grass
#41
plexsoup
closed
8 months ago
2
in arcade mode, send in more fishing hooks at intervals
#40
plexsoup
closed
9 months ago
2
make all towers move 1 square every 10 ticks in arcade mode
#39
plexsoup
closed
9 months ago
1
bottle doesn't break if a pelican releases a fish onto it
#38
plexsoup
closed
8 months ago
1
add wiggle shader to tutorial text?
#37
plexsoup
closed
8 months ago
0
Fix the Tack Shooter
#36
diarmuidtherat
closed
9 months ago
1
button toggled focus ring doesn't update, when next available unit is auto-selected
#35
plexsoup
closed
9 months ago
1
Add more player-facing information about fish abilities
#34
plexsoup
closed
9 months ago
2
in procreate level, it feels cheap when newly discovered fish go offscreen right away.
#33
plexsoup
closed
9 months ago
1
Arcade levels succeed even if the all fish are dead and none make it to the finish line
#32
plexsoup
closed
8 months ago
1
Sand Cannon blocks unit placement
#31
plexsoup
closed
9 months ago
2
User instruction cloud panel is too big. It occludes the playfield.
#30
plexsoup
closed
9 months ago
1
fix or remove the hand slap "tower"
#29
plexsoup
closed
9 months ago
1
Fix the Urchin
#28
diarmuidtherat
closed
9 months ago
1
Fix baselevel not allowing you to quickload certain units
#27
diarmuidtherat
closed
9 months ago
1
Fix the Pelican
#26
diarmuidtherat
closed
9 months ago
3
In procedural levels, at level start, no buttons appear to have focus.
#25
plexsoup
closed
8 months ago
1
remove the drop shadow on the shark?
#24
plexsoup
closed
9 months ago
0
fix the drop-shadows
#23
plexsoup
closed
9 months ago
1
add discoverable, captive fish in a bucket or tide pool
#22
plexsoup
closed
9 months ago
0
add puddles
#21
plexsoup
closed
9 months ago
2
sharks get hung up on rocks
#20
plexsoup
closed
9 months ago
2
reward alternate strategies to prevent a single conga line
#19
plexsoup
closed
9 months ago
5
add a restart level button to the esc pause menu
#18
plexsoup
closed
9 months ago
2
some levels don't end
#17
plexsoup
closed
9 months ago
2
Unit/tower description sometimes doesn't go away
#16
Haydoggo
closed
9 months ago
2
Fish going out of bounds
#15
diarmuidtherat
closed
9 months ago
1
Fix Mudfish behavior
#14
diarmuidtherat
closed
9 months ago
0
Damage and Health Values for Units and Towers
#13
diarmuidtherat
closed
9 months ago
0
Can deploy outside of deployment zone
#12
Haydoggo
closed
9 months ago
0
mudfish can escape detection at finish line?
#11
plexsoup
closed
9 months ago
2
end of level isn't triggering
#10
plexsoup
closed
9 months ago
1
Add drying out mechanic
#9
Haydoggo
closed
9 months ago
0
Sand Projectile Hit Gets Cut Off
#8
RonnocJ
closed
9 months ago
1
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