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NeoSpark314
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godot_oculus_quest_toolkit
An easy to use VR toolkit for Oculus Quest development using the Godot game engine
MIT License
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Feature: Artificial locomotion solution for Hand Tracking
#29
Wavesonics
opened
4 years ago
3
Standing on object you are holding sends you into space
#28
goatchurchprime
closed
3 years ago
4
Debug foot mesh in the collision shape capsule
#27
goatchurchprime
closed
4 years ago
3
Teleport Locomotion System
#26
NeoSpark314
closed
3 years ago
2
Vive (OpenVR) compatibility saber angle
#25
goatchurchprime
closed
3 years ago
2
Add articulating tools
#24
ellenhp
closed
4 years ago
1
Documentation on Quest Touch Controller Input Mapping
#23
Ongnissim
closed
4 years ago
3
UI2DLabel billboard now works properly
#22
Wavesonics
closed
4 years ago
1
Added dynamic ffr setting method
#21
Wavesonics
closed
4 years ago
1
Still process raycast on the loop when it ceases to be visible
#20
smartin015
closed
4 years ago
1
Configurable movement orientation
#19
Wavesonics
closed
4 years ago
0
OpenVR needs linear color space
#18
Wavesonics
closed
4 years ago
0
switch_scene() will now fallback to get_tree().change_scene()
#17
Wavesonics
closed
4 years ago
0
Fix some scenes not fading all the way out
#16
Wavesonics
closed
4 years ago
0
The hand model is missing
#15
Jiankors
closed
4 years ago
10
add option to hide controller model on object grab
#14
ssj71
closed
4 years ago
1
new early project for showcase.
#13
Plopsiskopsis
closed
3 years ago
6
vr not found
#12
ssj71
closed
4 years ago
3
Extract non Quest specific components into generalized VR Toolkit
#11
Wavesonics
closed
4 years ago
4
Failed to initialize libOVR error
#10
ivan-kulikov-dev
closed
4 years ago
0
fix bug with order of commands
#9
DerKorb
closed
4 years ago
1
Add static object grab functionality
#8
NeoSpark314
closed
4 years ago
1
static grab feature does not move object
#7
DerKorb
closed
4 years ago
3
added kinematic grab mode
#6
shafy
closed
4 years ago
1
Intermittent "Division By Zero in operator '/'." error with handtracking
#5
jamesalbert
closed
4 years ago
8
Unable to activate hand tracking gesture detection
#4
xuv
closed
4 years ago
2
OQ_ButtonPressable
#3
shafy
closed
4 years ago
2
GrabbableRigidBody and new features for UI2DLabel
#2
shafy
closed
4 years ago
1
Move OQ_Toolkit to addons/ ?
#1
Wavesonics
closed
4 years ago
6
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