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ReactiveDrop
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reactivedrop_public_src
Alien Swarm: Reactive Drop game source code and issue tracker.
https://reactivedrop.com
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Damage amplifier has a tiny chance of not boosting a shot
#790
WhenTanksFly
opened
13 hours ago
0
Marines' explosive bonus has half the promised effect on explosive turrets
#789
WhenTanksFly
opened
2 days ago
0
Lobby screen's short hover-over stats display shows nothing for turrets
#788
WhenTanksFly
opened
2 days ago
0
Fasten "Mission Completed/Failed" splash screen to not block Continue/Restart buttons for 8s
#787
WhenTanksFly
opened
3 days ago
0
Power Fist's short in-lobby description isn't short enough
#786
WhenTanksFly
opened
3 days ago
0
Reduction - Operation Sandstorm: Some weird shadow near the top-left dish
#785
WhenTanksFly
opened
3 days ago
0
Insufficent space for long mission names top-right on mission end screen
#784
WhenTanksFly
opened
3 days ago
0
Demos/replays: Singleplayer player-fired hitscan bullets are invisible
#783
WhenTanksFly
opened
4 days ago
0
At mission end, the FF stat pretends bots have no 75% damage resistance
#782
WhenTanksFly
opened
6 days ago
0
asw_instant_restart 1 can break first missions of Edge and Death Knock
#781
WhenTanksFly
opened
1 week ago
0
Alien body very rarely refuses to disappear after death, doesn't attack but still has collision damage
#780
WhenTanksFly
opened
1 week ago
0
"map lobby" after a normal singleplayer mission: voting menu is inaccessible & esc -> "Call a Vote" restarts mission
#779
WhenTanksFly
opened
2 weeks ago
0
After picking up a X-33 Damage Amplifier, the damage-increase-effect still stays in where it was placed.
#778
IAFJaeger
opened
2 weeks ago
3
Research 7 - Jericho Mines: Queen bugs
#777
WhenTanksFly
opened
3 weeks ago
0
Don't set command with cheat flags at SliderControl init
#776
AutoGavy
closed
3 weeks ago
0
Add a non-audio notification option for Onslaught horde?
#775
WhenTanksFly
opened
1 month ago
1
Big aliens usually take less damage from all shotguns than described unexpectedly.
#774
IAFJaeger
opened
1 month ago
2
The range indicator of the Gas Grenade will not follow the grenade's projectile after detonating.
#773
IAFJaeger
opened
1 month ago
1
The HUD "Damage Numbers" will not show a fixed number if we change the damage by Vscript function "OnTakeDamage_Alive_Any".
#772
IAFJaeger
opened
1 month ago
0
[Suggestion] Decrease the duration of reviving teammates according to skill_healing.
#771
IAFJaeger
opened
1 month ago
0
The convars about Hand Grenade and Grenade Launcher are confusing.
#770
IAFJaeger
opened
1 month ago
0
The input "SetFlightSpeed" of entity "npc_cscanner" dosen't work.
#769
IAFJaeger
opened
1 month ago
0
[Suggestion] Networking code overhaul to improve UDP packet transmission performance in low quality network environment
#768
ywgATustcbbs
opened
1 month ago
0
Nam Humanum - (Bot?) Marines left behind on Platform XVII
#767
Steffo99
opened
1 month ago
1
Nam Humanum - Untranslated string in `nh_officemail_lindasilva`
#766
Steffo99
closed
1 month ago
0
NPCs can't damage each other with melee when they're in same faction but have relationship override.
#765
Gazyi
closed
1 month ago
0
The Vscript function "CASW_Sentry_Top::PreventFiringUntil" dosen't work for a "asw_sentry_top_icer".
#764
IAFJaeger
closed
1 month ago
1
Legibility problems on Steam Deck
#763
BenLubar
opened
1 month ago
0
rd_mixer_volume_voice_players not affected by in-lobby/in-game menus
#762
WhenTanksFly
opened
2 months ago
0
UI and OE improvements
#761
jhh8
closed
2 months ago
5
fix crafting materials becoming invisible forever when culled by pvs
#760
jhh8
closed
2 months ago
0
Suggestions for Strange Parts + Icons (by me)
#759
Crazymanbos
opened
2 months ago
0
Lana - Maintenance: "Press top-right button" tip may show after everything's already pressed
#758
WhenTanksFly
opened
2 months ago
0
Reduction - Silent Station: Playing solo with 7 bots will prevent the entire squad to enter the escape pod
#757
FurtadoPires
opened
2 months ago
3
Opening loadout screen for the first time seems to crash the game
#756
Steffo99
opened
2 months ago
0
BioGen - Labs: Tech requirement doesn't go away after last hack
#755
WhenTanksFly
opened
3 months ago
0
Nam Humanum - Platform XVII: Platform button fails when marines hug edges
#754
WhenTanksFly
opened
3 months ago
0
Operation Cleansweep - U.S.C. Medusa: Elevator soft-lock
#753
BenLubar
opened
3 months ago
0
Operation Cleansweep - Landing Bay 7: need better signposting for what the shuttle is and/or a redesign of the shuttle
#752
BenLubar
opened
3 months ago
0
Paranoia - Close Contact: Last non-vault door rarely flies towards final hack
#751
WhenTanksFly
opened
3 months ago
0
Infection Patch 4
#750
ModdedMarionette
closed
3 months ago
3
Reduction - Fallen City: Potential softlock if skipping multi-level building
#749
WhenTanksFly
opened
3 months ago
0
Infection hotfix patch
#748
ModdedMarionette
closed
3 months ago
0
Reduction - Stowaway: Make beginning always quick regardless of damaging door
#747
WhenTanksFly
opened
3 months ago
0
Reduction - Silent Station: Bots often get stuck at boxes after first no-return point
#746
WhenTanksFly
opened
3 months ago
0
Tilarus - Yanaurus Mine: Some invisible object above elevator obstructs nade aim
#745
WhenTanksFly
opened
3 months ago
0
J5 Connector & Silent Station: Add teleport triggers for bots when players jump down to progress the mission?
#744
WhenTanksFly
opened
3 months ago
1
Lana's Vents: Bots often fail to path through the press
#743
WhenTanksFly
opened
3 months ago
0
Tilarus - Yanaurus Mine: First elevator ride is blockable by hugging the other entrance
#742
WhenTanksFly
opened
3 months ago
0
Auto-reload doesn't initiate while secondary fire button is held
#741
WhenTanksFly
closed
3 months ago
1
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