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Rushwind13
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JMoria
My from-scratch implementation of a Roguelike game that will be an homage to IMoria
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feat: Rooms
#85
Rushwind13
closed
2 weeks ago
0
chore: find resources scripts
#84
Rushwind13
closed
2 weeks ago
0
chore: added resource finder scripts and build script
#83
Rushwind13
closed
2 weeks ago
0
feat: let there be light
#82
Rushwind13
closed
2 weeks ago
0
feat: Torches
#81
Rushwind13
closed
2 weeks ago
0
feat: Spawn to open tiles only
#80
Rushwind13
closed
3 weeks ago
0
moved door creation into CreateOneStep
#79
Rushwind13
closed
3 weeks ago
0
feat: Attack Flavors
#78
Rushwind13
closed
3 weeks ago
0
Item Effects
#77
Rushwind13
opened
3 weeks ago
1
Dungeon Creation
#76
Rushwind13
closed
3 weeks ago
2
fix: Dungeon Creation
#75
Rushwind13
closed
4 weeks ago
0
chore: refactor log levels
#74
Rushwind13
closed
1 month ago
0
chore: unbreak tests
#73
Rushwind13
closed
1 month ago
0
Fog of war / sight distance
#72
Rushwind13
opened
1 month ago
2
Fix ai seek tests
#71
Rushwind13
closed
1 month ago
1
nice to have: lookup items/monsters by Name (or object type)
#70
Rushwind13
closed
2 weeks ago
1
Tag all builds
#69
Rushwind13
opened
1 month ago
0
How to handle "appears" / failed spawns
#68
Rushwind13
closed
3 weeks ago
1
nice to have: a RNG Spawn Point generator that checks "In World" for dungeons and "Within World" for items/monsters
#67
Rushwind13
closed
3 weeks ago
1
When SpawnAt() fails, monster is spawned at 0,0
#66
Rushwind13
closed
3 weeks ago
1
fix: got AI moving again.
#65
Rushwind13
closed
1 month ago
0
fix: Log output
#64
Rushwind13
closed
1 month ago
0
chore: lint
#63
Rushwind13
closed
1 month ago
0
AI updates for 100RANDOMMOVE seem broken
#62
Rushwind13
closed
1 month ago
1
feat: SHOW_EMPTY in Equipment
#61
Rushwind13
closed
1 month ago
0
Equipment list always displays all rows
#60
Rushwind13
closed
1 month ago
1
feat: Equipment is separate from Items
#59
Rushwind13
closed
1 month ago
0
Equipment type is separate from Item type
#58
Rushwind13
closed
1 month ago
1
feat: roguelike movement keys
#57
Rushwind13
closed
1 month ago
0
fix: turning on all the tests I can
#56
Rushwind13
closed
1 month ago
0
fix: tests don't crash
#55
Rushwind13
closed
1 month ago
0
fix: Equipment
#54
Rushwind13
closed
1 month ago
0
Files are read into Linked Lists "backwards"
#53
Rushwind13
closed
2 weeks ago
2
feat: Monsters will breed
#52
Rushwind13
closed
1 month ago
2
feat: Logging
#51
Rushwind13
closed
1 month ago
0
Mike/feature/clang format pre commits
#50
mschober
closed
1 month ago
0
feat: Unit Test Encapsulation
#49
Rushwind13
closed
1 month ago
0
able to create a step and CheckArea on it
#48
mschober
closed
3 weeks ago
1
feat: test that creates a full game
#47
Rushwind13
closed
1 month ago
0
learning about lighting areas, pulled out functions from main dungeon…
#46
mschober
closed
4 weeks ago
3
MON_AI_SEEK seeks "target pos", not "player"
#45
Rushwind13
opened
1 month ago
0
chore: lint
#44
Rushwind13
closed
1 month ago
0
Lady Teldra refuses to leave her sheath
#43
Rushwind13
opened
1 month ago
0
JMoria Scoring and Win condition
#42
Rushwind13
opened
1 month ago
0
parses all the monsters and prints them
#41
mschober
closed
1 month ago
1
able to parse a single monster
#40
mschober
closed
1 month ago
1
Implement ranged attacks
#39
mschober
opened
1 month ago
2
implement remove curse spell
#38
mschober
opened
1 month ago
1
Intro state
#37
mschober
closed
2 weeks ago
1
MON_AI_SEEKPLAYER now works (yikes)
#36
Rushwind13
closed
1 month ago
0
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