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Seblis
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They-won-t-survive
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Game mechanics - Player upgrades - New weapon: Flamethrower
#54
Bad-Grandpa
opened
9 months ago
0
Project - Readme page
#53
Bad-Grandpa
opened
9 months ago
0
Project - Unit tests
#52
Bad-Grandpa
opened
9 months ago
0
Game mechanics - Enviorment improvement, obstacles - Rock
#51
Bad-Grandpa
opened
9 months ago
0
Game mechanics - Enviorment improvement, new terrains - Swamp
#50
Bad-Grandpa
opened
9 months ago
0
Setttings - Volume levels
#49
Bad-Grandpa
opened
9 months ago
0
Documentation - Development guidelines
#48
Bad-Grandpa
opened
9 months ago
0
Challenge mode - First challenge, Enrage challenge
#47
Bad-Grandpa
opened
9 months ago
0
Settings - Screen settings, resolution settings, settings menu
#46
Bad-Grandpa
opened
9 months ago
0
Audio - Music/OST
#45
Bad-Grandpa
opened
9 months ago
1
Damage labels
#44
Seblis
closed
9 months ago
0
High scores screen triggered by button
#43
Seblis
opened
10 months ago
0
Randomized spawn location
#42
Seblis
closed
10 months ago
0
Feature/reworked ability input handling
#41
Seblis
closed
10 months ago
0
Feature/code cleanup
#40
Seblis
closed
10 months ago
0
Code cleanup
#39
Seblis
closed
10 months ago
0
Feature/controls update
#38
Bad-Grandpa
closed
10 months ago
0
Knight rage mode implemented
#37
Seblis
closed
10 months ago
0
Fireball sound and destroy animation fixed
#36
Seblis
closed
10 months ago
0
Feature/simplified difficulty scaling
#35
Seblis
closed
10 months ago
0
Fireball sound is ending too early
#34
Seblis
closed
10 months ago
0
Simplified difficulty scaling
#33
Seblis
closed
10 months ago
0
Feature/UI and improvements
#32
Bad-Grandpa
closed
10 months ago
1
Feature/high scores list
#31
Seblis
closed
10 months ago
0
Game mechanics - Player upgrades
#30
Seblis
opened
10 months ago
0
Game mechanics - Difficulty scaling
#29
Seblis
opened
10 months ago
1
Spawn mechanic improvement
#28
Seblis
closed
10 months ago
0
High scores list
#27
Seblis
closed
10 months ago
0
Player properly collides with enemies
#26
Seblis
closed
10 months ago
0
Feature/scoring system
#25
Seblis
closed
10 months ago
0
Feature/creating a game loop
#24
Seblis
closed
10 months ago
0
in game sounds, cleric spawn
#23
Bad-Grandpa
closed
10 months ago
1
Feature/main screen title
#22
Seblis
closed
10 months ago
0
Cleric not spawning
#21
Bad-Grandpa
closed
10 months ago
0
Feature/new enemy type cleric
#20
Seblis
closed
10 months ago
0
3 frames buffer for diagonal inputs release added
#19
Seblis
closed
10 months ago
0
GROUP_PROJECTILE added and assigned
#18
Seblis
closed
10 months ago
0
Feature/weapon direction indicator
#17
Seblis
closed
10 months ago
0
Fix projectile destruction
#16
Seblis
closed
10 months ago
0
New enemy type - cleric
#15
Seblis
closed
10 months ago
1
Counting score
#14
Seblis
closed
10 months ago
2
Adding sound and sfx
#13
Seblis
closed
10 months ago
1
Creating a game loop
#12
Seblis
closed
10 months ago
0
In-game UI
#11
Seblis
closed
10 months ago
1
Improvements to weapon input buffer (diagonal attacks)
#10
Seblis
closed
10 months ago
0
Weapon direction indicator
#9
Seblis
closed
10 months ago
0
Feature/knight improvements
#8
Seblis
closed
10 months ago
0
Invincibility frames introduced for hurtboxes
#7
Seblis
closed
10 months ago
0
Feature/layout and settings menu
#6
Bad-Grandpa
closed
10 months ago
1
Feature/entity damage
#5
Seblis
closed
10 months ago
0
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