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aPruner
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ActionRPGGame
An actionRPG made with C++ and SFML!
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implement game hud
#36
lwsm1th
closed
3 years ago
0
WIP: Basic collision detection
#35
aPruner
opened
4 years ago
0
Fix project structure
#34
aPruner
opened
4 years ago
0
Write proper CONTRIBUTING.md documentation
#33
aPruner
opened
4 years ago
0
Write proper README.md documentation
#32
aPruner
opened
4 years ago
0
Start Implementing game hud (Player health, experience, etc)
#31
aPruner
opened
4 years ago
0
Implement moving hurtboxes for animations
#30
aPruner
opened
4 years ago
0
Implement reasonable collision algorithm for GameObjects
#29
aPruner
opened
4 years ago
1
Implement ItemPickup behaviour
#28
aPruner
opened
4 years ago
0
Implement stacking of items in Inventory system
#27
aPruner
opened
4 years ago
0
Build InventoryGui system
#26
aPruner
opened
4 years ago
0
Figure out how ItemPickups will be generated in the game world (dungeon/room)
#25
aPruner
opened
4 years ago
0
Begin building framework for Inventory System and Item Pickups
#24
aPruner
closed
4 years ago
2
Build out item class hierarchy
#23
aPruner
closed
4 years ago
1
Design Inventory and Item Pickup system (initial design)
#22
aPruner
closed
4 years ago
3
Decide on Dungeon and Room architecture - also on procedural generation
#21
aPruner
opened
4 years ago
0
Build a real time game analysis tool with imgui
#20
aPruner
opened
4 years ago
0
Add enums where appropriate
#19
aPruner
opened
4 years ago
0
Fix annoying warnings
#18
aPruner
opened
4 years ago
1
Fix memory leaks
#17
aPruner
opened
4 years ago
0
Create a proper dungeon room that includes wall tiles (not just floor tiles), and also create .txt file dungeon reader
#16
aPruner
closed
4 years ago
0
Redo constants
#15
aPruner
opened
4 years ago
0
Fix FPS Counter
#14
aPruner
closed
4 years ago
0
Make player (and weapon animations) face left when player is moving left
#13
aPruner
closed
4 years ago
0
Create a master sprite sheet for weapon and hitbox animations with pyxeledit
#12
aPruner
opened
4 years ago
0
Implement Abstract item classes, and derive armor/weapons from it
#11
aPruner
closed
4 years ago
1
Make the player face the right way depending on which way he/she is walking
#10
aPruner
closed
4 years ago
1
Build attack animation
#9
aPruner
closed
4 years ago
1
Plans for basic unit testing (and CI)
#8
aPruner
opened
4 years ago
0
Build button widget class
#7
aPruner
opened
4 years ago
0
Build UI for showing character attributes
#6
aPruner
closed
4 years ago
3
Implement actual dungeon room (using full tileset)
#5
aPruner
closed
4 years ago
1
Fix the FPS counter
#4
aPruner
closed
4 years ago
1
Implement basic character stats/attributes, and character UI
#3
aPruner
closed
4 years ago
2
Implement an enemy class
#2
aPruner
opened
4 years ago
1
Implement an attack animation (knife)
#1
aPruner
closed
4 years ago
4