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alelievr
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HDRP-Custom-Passes
A bunch of custom passes made for HDRP
MIT License
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Show selection per object?
#60
activey
closed
3 months ago
1
overwrite depth written by RenderWithNormalBuffer
#59
Milk-Drinker01
opened
4 months ago
0
FPS Foreground clipping issues
#58
chrisschwartzdev
opened
5 months ago
3
Decal Projector not working with FPS Foreground
#57
lookacat
closed
7 months ago
1
FPS Foreground can see through my objects
#56
lookacat
closed
7 months ago
1
FPS Foreground working in game view, but not in build
#55
jkubala
opened
8 months ago
1
FPS Foreground dependent on camera clipping planes
#54
jkubala
closed
8 months ago
2
SeeThrough Question
#53
infinite0007
closed
7 months ago
1
SSAO leaks into FPS foreground
#52
Mohammad9760
closed
8 months ago
1
Liquid not working on 2023.1.5f1
#51
swPlumber42
closed
8 months ago
1
Liquid custom pass not working in 2022.2 due to missing subgraph
#50
gradeeterna
closed
8 months ago
1
Decal Projector Get Through In Foreground
#49
Shaun-Fong
closed
1 year ago
6
Small issue with On RenderMotionVector Scene
#47
ArieLeo
closed
1 year ago
1
Question regarding "WRITE_NORMAL_BUFFER" in FPS Foreground
#46
ArieLeo
closed
8 months ago
1
Questions about the wetness effect
#45
DieZone19
opened
1 year ago
1
FPS Foreground Motion Vector and TAA
#44
ArieLeo
closed
8 months ago
2
Updated project to 2022.2.0b4 and fixed refs;
#43
sorialexandre
closed
8 months ago
1
Issues with motion vector for camera rotation
#41
adepierre
closed
8 months ago
3
RenderLoop.DrawSRPBatcher draws black screen
#40
someone-s
closed
2 years ago
5
Transparency/depth management in FPS foreground pass
#39
gewl
opened
2 years ago
1
2021.2
#38
alelievr
closed
2 years ago
0
Feature Request: Lens Distortion
#37
joshkbaker
opened
2 years ago
0
CopyBuffer from different Camera
#36
ArieLeo
closed
8 months ago
1
Render from different camera to a texture/rendertexture
#35
ArieLeo
closed
2 years ago
5
Feature: Custom Pass for fast rotating wheels
#34
sasa42
opened
2 years ago
1
NoTAA alpha issue
#33
sasa42
opened
3 years ago
1
Not compatible with Dynamic Resolution
#32
brytag
closed
8 months ago
9
Unity 2020.2.0bx RenderList issues
#31
sasa42
closed
3 years ago
7
Could you manage a Screen Space Snow / Wet effect?
#30
djzombie84
closed
8 months ago
2
render object and camera motion vectors
#29
sniklaus
closed
2 years ago
8
anakart
#28
oz-car
closed
3 years ago
0
Outline effect not updating with mesh deformation.
#27
ModarD
closed
3 years ago
1
question: custom pass for rendering video texture or spout stream (incoming render texture)
#26
sasa42
closed
3 years ago
10
2020.2
#25
alelievr
closed
3 years ago
0
Baking Custom Pass stretched texture
#24
quezdk
closed
3 years ago
1
Outline with hdrp volumetrics not showing colors
#23
dvanhaazel
closed
8 months ago
1
2020.2
#22
alelievr
closed
3 years ago
0
'GetSurfaceAndBuiltinData': output parameter 'surfaceData' not completely initialized error
#21
tomekkie
closed
3 years ago
4
Selection. Objects do not overlap the stroke
#20
ghost
closed
2 years ago
3
Outline Shader not working as expected in VR
#19
agandia
closed
4 years ago
1
Some objects only get oulined in Editor depending on their shader
#18
jcrombez
closed
3 years ago
4
Filter See Through
#17
Mushe94
closed
3 years ago
8
Selection does not work on HDRP 8.2
#16
ghost
closed
3 years ago
2
An error occurred while resolving packages
#15
ethanfischer
closed
4 years ago
2
Minor SlightBlur.cs issue
#14
jonaskew
closed
4 years ago
1
Example for additional pass
#13
kenamis
closed
4 years ago
2
Glass
#12
RemyUnity
closed
4 years ago
0
Shader library
#11
RemyUnity
closed
4 years ago
0
Only one object remains selected on run
#10
noncom
closed
4 years ago
1
Cannot implicitly convert from 'const float3' to 'float4'
#9
noncom
closed
4 years ago
1
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