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bryanedds
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Nu
Repository hosting the open-source Nu Game Engine and related projects.
MIT License
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Structural Propagation for Entities
#729
bryanedds
closed
4 months ago
0
Disabling and reenabling Light Mapping in editor seems to change scene lighting.
#728
bryanedds
closed
4 months ago
0
Check for any remaining excess allocation in renderTiles.
#727
bryanedds
opened
4 months ago
1
Use the new SList.makeWithCapacity function to bootstrap render tasks entry collections.
#726
bryanedds
closed
4 months ago
1
Consider adding Keyed Materials to World.
#725
bryanedds
closed
1 week ago
3
Document Nu extension capabilities via NuPlugin.
#724
bryanedds
opened
5 months ago
0
Rewriting renderers in Vulkan.
#723
bryanedds
opened
5 months ago
2
Persist lighting and ssao config state in Gaia.
#722
bryanedds
closed
3 months ago
2
Exclude light maps from forward sort that don't contain object's bounds.
#721
bryanedds
closed
5 months ago
0
Added FontSize and FontStyle to Text, TextFacet, RenderText
#720
yvileapsis
closed
5 months ago
3
Mounted effect emit regression.
#719
bryanedds
closed
5 months ago
0
See if bullet physics smoothness in dynamic frame rate mode can be improved by...
#718
bryanedds
opened
5 months ago
1
Arena-allocated collections
#717
bryanedds
opened
5 months ago
0
Operational Undo / Redo support for Imperative mode (in addition to the existing Snapshot Undo / Redo).
#716
bryanedds
opened
5 months ago
0
Handle (and test!) spawning effects from tokens.
#715
bryanedds
opened
5 months ago
0
Persist Edit While state in Gaia.
#714
bryanedds
closed
5 months ago
0
One frame eye changes when undo / redo and when exiting gaia.
#713
bryanedds
closed
5 months ago
0
Create simple ImGui viewport 3D line and point drawing API.
#712
bryanedds
closed
3 months ago
1
Make imgui box manipulator globally stateful.
#711
bryanedds
closed
5 months ago
0
Per-light adjustment uniform / API for lightBleedFilter scalar.
#710
bryanedds
closed
5 months ago
1
Place FPS in Gaia Metrics window.
#709
bryanedds
closed
6 months ago
1
Support loading of precompressed dxt texture files.
#708
bryanedds
closed
5 months ago
1
Ctrl+Shift+T to thaw all frozen entities.
#707
bryanedds
closed
5 months ago
0
Increase light maps max to 32.
#706
bryanedds
closed
5 months ago
0
Attempt to put deferred light map blending ratio computation in light mapping shader for efficiency.
#705
bryanedds
closed
2 months ago
0
Bump Magick.NET-Q8-AnyCPU from 7.5.0.1 to 13.3.0 in /Projects/Apocryphon
#704
dependabot[bot]
closed
6 months ago
1
Vsync.Init value based on Constant from App.config rather than config record.
#703
bryanedds
closed
6 months ago
0
Investigate the potential designs and implementation estimates for some form of shader graph in Nu.
#702
bryanedds
opened
6 months ago
2
Make transparent opaquing distance parameterizable.
#701
bryanedds
closed
5 months ago
0
Optimize billboard rendering (such as for 3D particles) with a specialized batched billboard render path.
#700
bryanedds
opened
6 months ago
0
Consider adding Material property to StaticModelFacet and StaticModelSurfaceFacet.
#699
bryanedds
closed
5 months ago
3
Confirm animated FBX blender export settings in new wiki page.
#698
bryanedds
closed
6 months ago
1
Upgrade Nu to .NET 8 and make sure wiki specifies .NET 8 as target installation.
#697
bryanedds
closed
2 months ago
2
Add Metallic and Emission images to TerrainLayer.
#696
bryanedds
closed
2 months ago
1
Improve means of SSAO-derived specular occlusion.
#695
bryanedds
opened
6 months ago
0
Multiple-scattering Microfacet Model for Real-time Image-based Lighting
#694
bryanedds
opened
6 months ago
0
Assimp.Vector3 hash code algorithm seems incorrect (AssimpNET Issue)
#693
bryanedds
opened
6 months ago
0
New project fails to load?
#692
Derpford
closed
5 months ago
7
SSAO Improvements (reduce haloing)
#691
bryanedds
opened
7 months ago
1
Dark dot when facing straight-on low roughness surface.
#690
bryanedds
closed
2 months ago
0
Consider keeping file change timestamp with package assets and not reloading them if the file for said asset isn't newer.
#689
bryanedds
closed
6 months ago
1
Allow probe bounds coupling.
#688
bryanedds
opened
7 months ago
0
DOC improvement -what platforms are supported by nu game engine?
#687
loopaq
closed
7 months ago
1
Using some hacky, imperfect behavior for slider undo / redo in Gaia.
#686
bryanedds
opened
7 months ago
0
Add UI for light probe bounds reinitialization.
#685
bryanedds
closed
7 months ago
0
Implement filtering in entity hierarchy.
#684
bryanedds
closed
7 months ago
0
Sometimes two clicks needed to right-click in hierarchy.
#683
bryanedds
closed
7 months ago
0
ImGuizmo.Manipulate only changes non-local properties.
#682
bryanedds
closed
7 months ago
1
Nu-specific Texture Format?
#681
bryanedds
closed
5 months ago
1
Alt-Up / Down not working inside ImGui hierarchy.
#680
bryanedds
closed
7 months ago
0
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