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bryanedds
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Nu
Repository hosting the open-source Nu Game Engine and related projects.
MIT License
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Svelte-like compiled MMCC change propagation via an F# language extension.
#779
bryanedds
opened
2 months ago
1
Test 3D particles as billboards and static models.
#778
bryanedds
closed
2 months ago
1
Add Segment value types.
#777
bryanedds
closed
5 days ago
1
Consider using PBOs for more efficient texture loading?
#776
bryanedds
opened
2 months ago
0
Loading all texture data from HDD when we only need the lowest mipmap.
#775
bryanedds
opened
2 months ago
0
DotRecast creating tons of objects.
#774
bryanedds
closed
2 months ago
2
Attempt to make spatial tree nodes be constructed lazily,
#773
bryanedds
closed
3 months ago
1
Undo / redo not working for setting back lighting config values.
#772
bryanedds
closed
2 months ago
0
Consider implementing logging view inside Gaia.
#771
bryanedds
opened
3 months ago
0
Moving player character in TF high off the ground then advancing game breaks animation.
#770
bryanedds
closed
2 months ago
1
Strange RuntimeType allocations seemingly coming from OpenGL.NET wrapper.
#769
bryanedds
opened
3 months ago
0
Partial Nu project recompilation in Gaia.
#768
bryanedds
opened
3 months ago
1
ImGui text not registering change when all text selected then text pasted.
#767
bryanedds
opened
3 months ago
0
Getting a likely incorrect tile layer strip calculation, perhaps due to precision error.
#766
bryanedds
closed
2 months ago
1
Engine exception in BlazeVector
#765
bryanedds
closed
3 months ago
1
See if we can make MMCC children serializable and thus work with the ESP system.
#764
bryanedds
closed
3 months ago
1
See if there's a good reason why view matrices are being constructed via CreateLookAt instead of CreateFromTrs.
#763
bryanedds
opened
3 months ago
0
Make Gaia ignore Windows DPI
#762
CarlosLeyvaAyala
closed
3 months ago
4
Attempt to further shrink MMCC call stacks.
#761
bryanedds
closed
3 months ago
1
Consider making light map rendering less automatic and thus not need to disable culling the frame they're rendered.
#760
bryanedds
closed
3 months ago
2
Consider convention that all capitalized functions like entity.RayCast use tupled args.
#759
bryanedds
closed
3 months ago
1
Regression in OmniBlade physics.
#758
bryanedds
closed
3 months ago
1
Consider the desirability / feasibility of supporting MP3 playback.
#757
bryanedds
closed
2 months ago
0
Kinematic 3D bodies not working.
#756
bryanedds
closed
3 months ago
1
Try making updating assets also update physics of changed geometry.
#755
bryanedds
opened
3 months ago
0
Make probe light maps only render using entities marked as Static.
#754
bryanedds
closed
3 months ago
2
Need to add time update events so model times can be added at the very end or beginning of frame?
#753
bryanedds
closed
3 months ago
0
Engine crash when reloading code with added message / command type.
#752
bryanedds
closed
3 months ago
1
Add terrain as navigable shape.
#751
bryanedds
opened
3 months ago
0
Consider implementing 2D mesh navigation.
#750
bryanedds
opened
3 months ago
0
Implement physics shape cast API.
#749
bryanedds
opened
3 months ago
0
PropagatedDescriptorOpts disappearing from nugroup files when saving without propagating.
#748
bryanedds
closed
3 months ago
0
Implement patches for terrain.
#747
bryanedds
opened
3 months ago
0
Investigate potential .NET Stopwatch accuracy drift.
#746
bryanedds
opened
3 months ago
0
Cut / Paste marking PropagationSourceOpt as self.
#745
bryanedds
closed
3 months ago
1
Attempt to roll our own bullet physics character controller in F#.
#744
bryanedds
closed
3 months ago
2
Consider passing Grounded through integration message to entity.
#743
bryanedds
closed
3 months ago
1
See if we can support KinematicCharacter body type in 2d physics.
#742
bryanedds
opened
3 months ago
0
Limit shadow range to 128 meters.
#741
bryanedds
closed
3 months ago
1
Check if BodyProperties.Scale should be applied in PhysicsEngine2d.
#740
bryanedds
closed
3 months ago
1
Dispatcher type change not being propagated.
#739
bryanedds
closed
3 months ago
0
Use of NavBodyFacet can be somewhat inefficient.
#738
bryanedds
opened
3 months ago
1
Consider threading navigation mesh generation.
#737
bryanedds
opened
3 months ago
0
Consider Exposing Navigation Avoidance / Crowd Functionality
#736
bryanedds
opened
3 months ago
0
Remove Syntax attribute terms across engine.
#735
bryanedds
closed
3 months ago
0
Expose Tile-Based Navigation Mesh Functionality
#734
bryanedds
opened
3 months ago
0
Compute bones immediately upon changing animation in Gaia (when halted).
#733
bryanedds
closed
3 months ago
0
Integrate DotRecast pathfinding.
#732
bryanedds
closed
3 months ago
1
Drag-Copying an Entity tries to give it the same name as the source entity.
#731
bryanedds
closed
4 months ago
1
Context menus sometimes not appearing, missing some menu items for more recent features.
#730
bryanedds
closed
4 months ago
0
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