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fantasycalendar
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FoundryVTT-Sequencer
This module implements a basic pipeline that can be used for managing the flow of a set of functions, effects, sounds, and macros.
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[MINOR BUG] - js console reporting sequencer using deprecated call in PixiJS
#206
galaara98
closed
8 months ago
2
[BUG] - persistTokenPrototype and locally do not mix
#205
MrVauxs
opened
9 months ago
0
[BUG] - bindVisibility does not work when attaching to MeasuredTemplates
#204
346184
opened
9 months ago
0
[BUG] - Ouija Board for Sequencer Don't work after 3.1.3
#203
brunocalado
opened
10 months ago
0
[BUG] - tint does not work with attachTo
#202
Nexusprime22
closed
3 weeks ago
1
Disappearing Tokens Post-TP
#201
rotmos70
opened
10 months ago
2
[BUG] - belowTiles seems to be broken
#200
RHeynsZa
closed
1 week ago
1
[BUG] - PixiJS Depreciation Warning
#199
ottyn
opened
10 months ago
0
[BUG] - Sequencer tutorial macro spawn effect at wrong co-ordinates
#198
BenDunno
closed
10 months ago
0
[BUG] - local offset makes the effect invisible
#197
Nexusprime22
closed
10 months ago
1
[BUG] - Sequencer Manager - STOP ALL SOUNDS
#196
Nexusprime22
closed
10 months ago
1
[BUG] - `debugger` statement in `SequencerEffectManager._patchCreationData`
#195
dev7355608
closed
11 months ago
1
[REQUEST] - Sequencer.Sequences API implementation
#194
Chargoal
opened
11 months ago
1
[BUG] - Dungeon draw and Sequencer conflct and cause errors
#193
CrackJackFlood
closed
11 months ago
2
[BUG] - Sequences fail to locate `MeasuredTemplate#object` immediately after a template is created.
#192
krbz999
opened
11 months ago
0
[BUG] - Inconsistant Stretching
#191
jacobwojoski
closed
12 months ago
4
[BUG] - Not all persistent effects persist through scene changes
#190
CrimsonPolar
closed
11 months ago
1
[BUG] - Condition Animations spawn in the upper left after swtiching scenes
#189
aburley1234
closed
1 year ago
1
[BUG] - Aura Type sequences not displaying anymore since the latest 5E system update.
#188
SirAron111
closed
11 months ago
2
Wait for mesh to generate before animating
#187
txm3278
closed
1 year ago
1
Mask filter
#186
Haxxer
closed
1 year ago
0
[BUG] - Sequencer Database paths throwing errors
#185
otigon
closed
1 year ago
1
[BUG] - playbackRate() doesn't work as intended since v3.0.11
#184
BenIsWassily
closed
1 year ago
1
Fixes a small typo
#183
LukeAbby
closed
1 year ago
1
[REQUEST] - Add `elevation` to the `teleportTo`
#182
theripper93
closed
1 year ago
1
Add `fullyQualified` option for `Sequencer.Database.getPathsUnder`
#181
LukeAbby
closed
1 year ago
1
[BUG] - Canvas pan shake not propagated to others
#180
diwako
closed
1 year ago
1
[BUG] - duration() can't be used in a preset at the moment
#179
BenIsWassily
closed
1 year ago
1
[BUG] - Unexpected behavior between repeats() and waitUntilFinished()
#178
BenIsWassily
closed
1 year ago
1
[BUG] - .mask() it doesn't work as it should in Foundry v11
#177
quantiq
closed
1 year ago
1
Make drawings targetable
#176
LukeAbby
closed
1 year ago
1
[BUG] - playbackRate() with persist() can break the loop
#175
BenIsWassily
closed
1 year ago
1
[BUG] - Effect reappearing after a reload
#174
uniwars
closed
1 year ago
1
[BUG] - Unable to play effect using Click and Click Hold + Drag
#173
onekinddonut
closed
1 year ago
1
[BUG] - using filter in database viewer dropdown removes all entries in list
#172
Tupsi
closed
1 year ago
1
[REQUEST] - New Canvas Effects
#171
brunocalado
opened
1 year ago
0
[BUG] - `.opacity()` changes only once until scene "re-renders"
#170
InnilToo
closed
1 year ago
9
[REQUEST] - belowTokens but above tiles for effects
#169
Krigsmaskine
closed
1 year ago
1
[BUG] - filter('Glow') seems broken under v11
#168
n0q
closed
1 year ago
1
[BUG] - `.opacity()` on new sequence stops existing sequence until a token is moved
#167
InnilToo
closed
1 year ago
1
Incorrect format in _validTypes for SequencerFileCache
#166
YakFromStateFarm
closed
1 year ago
0
[BUG] - in v3.0.3 .animation() .on(token) .opacity(0) does not work as in v3.0.1
#165
quantiq
closed
1 year ago
2
[BUG] - xray makes effects invisible
#164
MrVauxs
closed
1 year ago
1
[BUG] - softFail failure 2: Electric Boogaloo
#163
MrVauxs
closed
1 year ago
1
[BUG] - Sample for Lightning Teleport doesn't work on hex maps
#162
Falkvinge
closed
1 year ago
2
[BUG] - basic "Linked Effect between tokens" macros now returns "unhandled Rejection" in version 3.0.0
#161
Cakeisgreater
closed
1 year ago
0
Svelte
#160
Haxxer
closed
1 year ago
0
Fix markdown
#159
LukeAbby
closed
1 year ago
0
Remove ESLint
#158
LukeAbby
closed
1 year ago
0
[BUG] - About Face & Sequencer
#157
FreshnessDND
closed
1 year ago
1
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