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jrouwe
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JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
MIT License
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Fix error in gcc 14.
#1099
jrouwe
closed
3 months ago
1
Annoying identical color
#1097
Snouf-ID
closed
3 months ago
2
GCC 14 inlining failed in call to always_inline
#1096
tksuoran
closed
3 months ago
2
Added enhanced edge removal for characters
#1095
jrouwe
closed
4 months ago
1
Improved allocator reallocate logic
#1094
jrouwe
closed
4 months ago
1
Free memory when calling shrink_to_fit on empty array
#1093
jrouwe
closed
4 months ago
1
Removed some heap allocs on startup
#1092
jrouwe
closed
4 months ago
1
Added missing move assignment operator for Array
#1091
jrouwe
closed
4 months ago
1
Replace std::vector with custom implementation
#1089
jrouwe
closed
4 months ago
4
Problem serializing/deserializing BodyCreationSettings with sRestoreWithChildren
#1088
wirepair
closed
4 months ago
2
Allowing negative stride when getting/setting height field shape heights or materials
#1087
jrouwe
closed
4 months ago
1
[Feature Request] CharacterVirtual needs support for enhanced internal edge removal
#1085
SheridanR
closed
4 months ago
4
Speed up reading of heightfield data.
#1083
jrouwe
closed
4 months ago
1
Why the character cannot collide with the floor ?
#1082
ChivenZhang
closed
4 months ago
1
Poor performance with high amount of static colliders
#1081
Armynator
closed
4 months ago
1
Slow HeightfieldShape Save/RestoreBinaryState
#1080
attilaz
closed
4 months ago
2
Fixed properties on STL allocators
#1079
jrouwe
closed
4 months ago
1
OVERRIDE_CXX_FLAGS works with MVSC too now
#1078
jrouwe
closed
4 months ago
1
Adds a flag to enable assertion in non debug builds.
#1075
AndreaCatania
closed
4 months ago
0
Adds a global variable to retrieve the list of all the preprocessor defines the binary is compiled with.
#1074
AndreaCatania
closed
4 months ago
9
Fix for new warning in MSVC 17.10
#1073
jrouwe
closed
4 months ago
1
Misaligned ABI when using JPH_DOUBLE_PRECISION causes a problem on the VirtualCharacter
#1071
AndreaCatania
closed
4 months ago
13
Is it possible to cast sphere ?
#1070
ChivenZhang
closed
4 months ago
2
[Question] I intergrate JoltPhysics into my project with exception thrown
#1069
ChivenZhang
closed
4 months ago
1
Compile error on Sample project
#1068
ChivenZhang
closed
4 months ago
5
Improved handling of mass override for soft bodies
#1066
jrouwe
closed
4 months ago
3
[MSVC] Internal compiler error
#1064
skaarj1989
closed
4 months ago
0
Added support for applying a global force to a soft body
#1063
jrouwe
closed
4 months ago
1
Added BodyInterface::ApplyBuoyancyImpulse
#1062
tianxing113
closed
4 months ago
2
Fixed tolerance in assert in GetPenetrationDepthStepEPA
#1061
jrouwe
closed
4 months ago
1
Small improvements for e2k
#1060
r-a-sattarov
closed
4 months ago
3
Implemented approximate ACos function for the dihedral bend constraints
#1059
jrouwe
closed
4 months ago
1
Bump peaceiris/actions-gh-pages from 3 to 4
#1058
dependabot[bot]
closed
4 months ago
0
Bugfix: Not calling SkinVertices every frame
#1056
jrouwe
closed
4 months ago
1
Improvements to soft body skinning constraints
#1054
jrouwe
closed
4 months ago
1
Fix warnings by commenting out unused parameters.
#1053
crocdialer
closed
4 months ago
5
Improved sorting of LRA constraints
#1052
jrouwe
closed
4 months ago
1
fix compilation for Release-builds by sprinkling [[maybe_unused]]
#1051
crocdialer
closed
4 months ago
3
Switch from using _DEBUG to NDEBUG
#1049
jrouwe
closed
4 months ago
1
Fixed crash in Ragdoll::DriveToPoseUsingMotors when using constraints other than SwingTwistConstraint
#1047
jrouwe
closed
4 months ago
1
Crash in SkeletonMapperTest sample
#1045
KyleN97
closed
4 months ago
3
Automatic transmission
#1043
bigidea-kz
closed
5 months ago
2
Implemented better algorithm to split soft body constraints into parallel groups
#1042
jrouwe
closed
5 months ago
6
Epsilon values in asserts causing issues in Debug builds
#1037
jankrassnigg
closed
4 months ago
9
Should DecoratedShapeSettings allow for raw pointers in its constructor?
#1036
jdumas
closed
5 months ago
3
Update comment for Ragdoll::DriveToPoseUsingMotors()
#1031
KyleN97
closed
5 months ago
1
Bugfix: It is better to determine the compliance of a bend constraint through the shared edge
#1029
jrouwe
closed
5 months ago
1
Sorting edge and bend constraints based on distance to kinematic vertex.
#1028
jrouwe
closed
5 months ago
1
CharacterContactListener: add OnContactPersisted and OnContactRemoved
#1027
eliasdaler
closed
5 months ago
3
CreateConstraints can now also create LRA constraints
#1026
jrouwe
closed
5 months ago
1
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