issues
search
ko4life-net
/
ko
Open source development of the game Knight Online. This is a reversed engineered old version of the game aiming to replicate the nostalgic experience we all once had <3
MIT License
46
stars
21
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Initialize sub projects as submodules.
#234
stevewgr
closed
4 weeks ago
0
Bump ko-db version from 1.1.1 to 1.1.2.
#233
stevewgr
closed
1 month ago
0
Update config.cmd to use fixed 1.1.1 version of ko-assets.
#232
stevewgr
closed
1 month ago
0
Update docs and execution policy for user.
#231
stevewgr
closed
1 month ago
0
Bump ko-vendor version from 1.0.0 to 1.1.0.
#230
stevewgr
closed
1 month ago
0
Remove usages of debug libraries from DirectX.
#229
stevewgr
closed
1 month ago
0
Bump db version from 1.1.0 to 1.1.1.
#228
stevewgr
closed
1 month ago
0
Bump db version from 1.0.2 to 1.1.0.
#227
stevewgr
closed
1 month ago
0
Load & use DB config in recordsets
#226
twostars
closed
1 month ago
0
Bump db version from 1.0.0 to 1.0.2.
#225
stevewgr
closed
1 month ago
4
Ensure socket ID list is guarded consistently
#224
twostars
closed
1 month ago
0
Importing db throws an error with Turkish collation
#223
stevewgr
closed
1 month ago
3
Implement in game command list
#222
xGuTeK
opened
1 month ago
5
Translate N3ME, resolution based on screen size
#221
xGuTeK
opened
1 month ago
0
Fix invalid SQLExecDirect() calls
#220
twostars
closed
2 months ago
0
Fix overrun when receiving debug packet (0xFF) in debug builds
#219
twostars
closed
2 months ago
1
Extract common functionality into N3Utils header.
#218
stevewgr
closed
2 months ago
1
Fix spdlog compile errors
#217
stevewgr
closed
2 months ago
1
Latest MSVC build tools breaks the build due to spdlog library errors
#216
stevewgr
closed
2 months ago
1
Implement Seeking party board ( Party bbs) UIF
#215
xGuTeK
opened
2 months ago
5
Adjusting DB types for USERDATA table to start addressing issue #94
#214
srmeier
closed
2 months ago
1
How to create new map use N3ME?
#213
qcdong2016
opened
4 months ago
0
Fix UITransactionDlg rendering bug when purchasing items.
#212
stevewgr
closed
11 months ago
0
Fix CN3FXPartParticles::Duplicate bug with particles gather point.
#211
stevewgr
closed
11 months ago
0
WIP So close yet so far
#210
UTengine
opened
11 months ago
1
FX Particle Gatherpoint fix
#209
UTengine
closed
11 months ago
0
1264 FX Loading
#208
UTengine
opened
11 months ago
0
1264 GTD OPD Map Loading
#207
UTengine
opened
11 months ago
1
Moradon Warp fix
#206
UTengine
opened
11 months ago
0
Fix UITransactionDlg rendering bug
#204
UTengine
closed
11 months ago
2
NPC Shop displaying empty entries
#203
UTengine
closed
1 year ago
0
Only kick it out if it has exceeded the maximum level.
#202
selcukcukur
closed
1 year ago
2
Save data when the character leaves the game.
#201
selcukcukur
closed
1 year ago
2
Saving character data when exiting the game.
#200
selcukcukur
closed
1 year ago
4
Port 15100 might be occupied
#198
sid2021
opened
1 year ago
1
Guard tower Aiserver explodes
#197
UTengine
opened
1 year ago
0
Experimental branche draft
#196
UTengine
closed
1 year ago
1
How do I start the game?
#195
jhswedeveloper
opened
1 year ago
0
Adding fix for item drop UI. This helps when the user switches to a different game procedure.
#194
srmeier
closed
1 year ago
0
Transformation Scroll/Totem And King Cape
#193
cansnoxd
opened
1 year ago
0
WIP Python scripting
#192
stevewgr
opened
1 year ago
0
Update clang-format to remove empty lines.
#191
stevewgr
closed
1 year ago
0
WIZ_SKILLDATA packet needs implementing
#190
stevewgr
opened
1 year ago
0
Adding mutex around packet queue
#189
srmeier
closed
1 year ago
0
Initial fix for coins / gold overflow.
#188
stevewgr
closed
1 year ago
0
Implement formatting coins with commas.
#187
stevewgr
closed
1 year ago
0
Cleanup more sprintf usages with C++20 std::format and std::to_string.
#186
stevewgr
closed
1 year ago
0
Cleanup code duplication in UIVarious.
#185
stevewgr
closed
1 year ago
0
Fix trade packet overflow using /trade cmd.
#184
stevewgr
closed
1 year ago
0
Fix formatting for begin attack string id.
#183
stevewgr
closed
1 year ago
0
Next