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pastasfuture
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com.hauntedpsx.render-pipelines.psx
A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware.
https://twitter.com/HauntedPs1/
MIT License
380
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26
forks
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Dont render camera in Build
#44
ValterGames-Coder
opened
2 weeks ago
2
Single-pass instancing and XR Plug-in
#43
SyrDim
closed
3 months ago
1
2022 LTS Support
#42
tahacorbaci
opened
4 months ago
0
Pink textures in a build.
#41
IntoTheDev
opened
5 months ago
2
No rendering and errors in console despite reinstall, restart, and creation of global volumes with PSX quality enabled.
#40
ThickyVEVO
closed
9 months ago
3
2022 lts support
#39
pastasfuture
closed
10 months ago
0
2021 lts support
#38
pastasfuture
closed
10 months ago
0
New Volume Feature: Terrain Grass: The Terrain Grass Volume allows th…
#37
pastasfuture
closed
10 months ago
0
Gameobject Flicker Issue (Material)
#36
im-sampss
closed
10 months ago
3
Apple Silicon support
#35
ben-forster
closed
10 months ago
2
Is it possible to change the skybox with this plugin?
#34
CristianGOEN
closed
10 months ago
1
Error regarding importing the asset!
#33
AdnanxYousuf
closed
1 year ago
2
Bugfix: add other graphic renderers to Compression.compute
#32
jasondibenedetto
closed
10 months ago
0
error CS1501: No overload for method 'SetReferenceSize' takes 3 arguments
#31
rikocodes
closed
1 year ago
1
Enable texture filtering for terrain details
#30
joshuaskelly
closed
10 months ago
2
Wanting to outline my player
#29
MikeRoeGames
closed
10 months ago
1
System.ArgumentException: Kernel 'CSMain0' not found.
#28
GraxCode
closed
10 months ago
5
Scanlines only rendered when game resolution height is greater than (rasterization res. height x 2)
#27
kpietraszko
closed
10 months ago
1
Render Texture doesnt have any transparency
#26
PressFToPayRespekk
closed
10 months ago
2
README discord invite is invalid.
#25
AnalogFeelings
opened
2 years ago
2
PSXRenderPipelineLighting::PushDynamicLightingParameters() incorrectly culls lights based on GameObject layer
#24
thebeardphantom
opened
2 years ago
3
Static Skinned Mesh Renderer does not receive or cast shadows in shadowmask
#23
tglewis1993
closed
2 years ago
1
New Feature: NTSC Volume
#22
PixelDough
opened
2 years ago
0
Fix for #18 Canvas order is not considered for non-Overlay legacy Canvas UI
#21
thebeardphantom
closed
2 years ago
2
Fix for #11 Grass is unaffected by realtime lights
#20
thebeardphantom
closed
2 years ago
1
Add License
#19
LeBodro
closed
2 years ago
1
Canvas order is not considered for non-Overlay legacy Canvas UI
#18
thebeardphantom
closed
2 years ago
4
Particles using materials with Texture Filter Mode set to "N64" display incorrectly
#17
PixelDough
closed
10 months ago
2
Bilinear Filtering upscale option
#16
PixelDough
opened
2 years ago
0
Any way to get a camera to ignore light sources when rendering?
#15
PixelDough
closed
2 years ago
1
D3D11 swapchain error causing GPU timeout
#14
PixelDough
closed
2 years ago
3
Errors when using any other color LUT modes in the fog volume
#13
PixelDough
closed
2 years ago
1
Lightmap baking errors when using vertex colors and per-pixel lighting
#12
PixelDough
closed
2 years ago
1
Grass is unaffected by realtime lights
#11
thebeardphantom
closed
2 years ago
3
Installation guide with OpenUPM in the wiki
#10
Cammin
opened
2 years ago
2
New Features: Accumulation Motion Blur and Shadow Mask
#9
pastasfuture
closed
3 years ago
0
Flipbook
#8
pastasfuture
closed
3 years ago
0
Flipbook integration fixes
#7
pastasfuture
closed
3 years ago
0
Adding functionality for a subtraction fade
#6
TheGameMecha
closed
3 years ago
0
doesnt download properly
#5
art5y
closed
2 years ago
3
manual install?
#4
sndcode
closed
3 years ago
1
PSXTerrain: Major new feature with terrain, and detail grass support.…
#3
pastasfuture
closed
4 years ago
0
Issue with Git-LFS and Unity auto-pull
#2
boakes
closed
2 years ago
1
Pull request for volume-override-tooltips branch
#1
PixelDough
closed
4 years ago
0