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reznok
/
GMCAbilitySystem
An Unreal Engine plugin that adds an ability system to the General Movement Component plugin
MIT License
27
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12
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Some basic unit tests for CanAffordAbilityCost()
#87
monodop
opened
1 day ago
0
Minor Cleanup
#86
Packetdancer
closed
2 days ago
0
Ensure Unbound attributes are replicated properly at startup.
#85
Packetdancer
closed
2 weeks ago
1
Add methods to add/remove starting effects
#84
BeansBeansStudios
closed
2 days ago
0
Merge pull request #82 from reznok/dev
#83
petegilb
closed
2 weeks ago
0
GMAS v1.1.0
#82
petegilb
closed
2 weeks ago
0
Automated Testing
#81
monodop
opened
1 month ago
1
Periodic effects don't tick correctly when first applied or after paused
#80
monodop
opened
1 month ago
0
Add attribute tags to various fields
#79
monodop
opened
1 month ago
1
Allow specifying attribute tag for various values
#78
monodop
opened
1 month ago
2
Some Ability properties are missing Blueprint access specifiers
#77
Packetdancer
opened
1 month ago
0
ActiveAbility Blocking, Fixing Crash in HandleTaskHeartBeat
#76
Aherys
opened
1 month ago
0
Not being able to add active tags to targets via abilities
#75
rafadsm
opened
1 month ago
12
Allow CheckActivationTags() to be overridden
#74
BeansBeansStudios
closed
1 month ago
0
Remote Ability Activation
#73
rafadsm
opened
1 month ago
0
Rebase of #66 (AncillaryTick fix + PreActivateAbility + Cancellation Fixes)
#72
petegilb
closed
1 month ago
0
fix ability tag activation typo + add logs
#71
petegilb
closed
1 month ago
0
Add UGMCAbilityTask_WaitForInputKeyPress, fix some pointer misuse in UGMCAbilityTask_WaitForInputKeyRelease
#70
Erlite
closed
1 month ago
0
WaitForInputKeyRelease not working
#69
rafadsm
closed
1 month ago
7
What does SetTargetData do?
#68
rafadsm
closed
1 month ago
1
Abilities need a way to be referenced/cast to.
#67
tKanvas
closed
1 month ago
1
Fix for AncillaryTick + Bugfix/enhancements/flow
#66
Aherys
closed
1 month ago
1
Bug (dev branch) : AbilityData.InputTag is always empty in AncillaryTick, preventing AncillaryTick Ability to work.
#65
Aherys
closed
1 month ago
3
Ability Precheck, Abilities Cancel by Tag, Check Before instances, Engine Plugin Compability
#64
Aherys
closed
1 month ago
0
Add CancelAbility function
#63
Aherys
closed
1 month ago
2
Move Ability early check before instanciation
#62
Aherys
closed
1 month ago
4
AncillaryTick Ability
#61
Aherys
closed
1 month ago
2
Ensure abilities can be unique (one instance at a time).
#60
Packetdancer
closed
1 month ago
0
Adding meta data on ability activation
#59
Aherys
opened
2 months ago
0
The option to refresh/restart an existing effect rather than creating a new one
#58
Candescence
opened
2 months ago
1
Add an ASC Getter to the GMAS_Pawn class
#57
LeoFabre
closed
2 months ago
3
Simple compability for engine compilation + crash fix
#56
Aherys
closed
1 month ago
3
Attribute Replication Cleanup
#55
Packetdancer
closed
1 month ago
1
Minor fixes
#54
Packetdancer
closed
2 months ago
1
move effect and cooldowns to ancillary tick, add ancillary tick options for abilities and tasks
#53
petegilb
closed
2 months ago
0
custom slate window to display ability system info in editor
#52
petegilb
opened
2 months ago
0
Attribute refactor
#51
reznok
closed
2 months ago
1
Revert "Change attributes to use net deltas."
#50
reznok
closed
3 months ago
0
Add Attribute clamping
#49
reznok
closed
3 months ago
0
Change attributes to use net deltas.
#48
Packetdancer
closed
3 months ago
2
non-locally controlled server owned pawns' async tasks will never complete
#47
petegilb
opened
3 months ago
0
Attribute Clamping
#46
reznok
closed
2 months ago
1
Fixed HasActiveTag function returning incorrect value.
#45
Crezetique
closed
3 months ago
0
Tag reference fix
#44
reznok
closed
3 months ago
1
Add helper functions to retrieve input action value in BP easily, add bp function library, etc.
#43
petegilb
closed
3 months ago
0
Additional animation utility functionality
#42
Packetdancer
closed
3 months ago
1
Add extra accessors for active tags
#41
Packetdancer
closed
3 months ago
0
Minor cleanup/safety checks.
#40
Packetdancer
closed
3 months ago
1
Guard against uninitialized attributes.
#39
Packetdancer
closed
3 months ago
0
Attempting to access attributes when none have been initialized crashes.
#38
Packetdancer
closed
3 months ago
1
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