issues
search
reznok
/
GMCAbilitySystem
An Unreal Engine plugin that adds an ability system to the General Movement Component plugin
MIT License
35
stars
16
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
[Dev] Operations Are Occasionally Processed Multiple Times
#99
reznok
opened
5 days ago
0
[dev] Nested Gameplay Tags Add/Remove Bug
#98
reznok
opened
1 week ago
0
Rooibot queue refactor (#95)
#97
reznok
closed
1 week ago
0
Fix Extra MarkArrayDirty() Call
#96
reznok
closed
3 weeks ago
0
Queue Refactor
#95
Packetdancer
opened
2 months ago
8
DW Improvements
#94
reznok
closed
2 months ago
0
Rebased Deep Worlds fork
#93
petegilb
closed
2 months ago
2
add unbound attribute fix to dev
#92
petegilb
closed
4 months ago
0
Rename EEfectType to avoid name collision
#91
RockHornetz
closed
2 months ago
1
Virtualize ability effect
#90
utf8decodeerror
closed
3 months ago
1
add unbound attribute fix to dev
#89
petegilb
closed
4 months ago
0
WaitDelay node always cancels ability when run on dedicated server
#88
solomon-gumball
closed
1 week ago
1
Some basic unit tests for CanAffordAbilityCost()
#87
monodop
opened
4 months ago
0
Minor Cleanup
#86
Packetdancer
closed
5 months ago
0
Ensure Unbound attributes are replicated properly at startup.
#85
Packetdancer
closed
5 months ago
1
Add methods to add/remove starting effects
#84
BeansBeansStudios
closed
5 months ago
0
Merge pull request #82 from reznok/dev
#83
petegilb
closed
5 months ago
0
GMAS v1.1.0
#82
petegilb
closed
5 months ago
0
Automated Testing
#81
monodop
closed
1 week ago
1
Periodic effects don't tick correctly when first applied or after paused
#80
monodop
opened
5 months ago
0
Add attribute tags to various fields
#79
monodop
opened
6 months ago
1
Allow specifying attribute tag for various values
#78
monodop
opened
6 months ago
2
Some Ability properties are missing Blueprint access specifiers
#77
Packetdancer
opened
6 months ago
0
DeepWorldsSA Update
#76
Aherys
closed
2 months ago
2
Not being able to add active tags to targets via abilities
#75
rafadsm
closed
1 week ago
12
Allow CheckActivationTags() to be overridden
#74
BeansBeansStudios
closed
6 months ago
0
Remote Ability Activation
#73
rafadsm
opened
6 months ago
0
Rebase of #66 (AncillaryTick fix + PreActivateAbility + Cancellation Fixes)
#72
petegilb
closed
6 months ago
0
fix ability tag activation typo + add logs
#71
petegilb
closed
6 months ago
0
Add UGMCAbilityTask_WaitForInputKeyPress, fix some pointer misuse in UGMCAbilityTask_WaitForInputKeyRelease
#70
Erlite
closed
6 months ago
0
WaitForInputKeyRelease not working
#69
rafadsm
closed
6 months ago
7
What does SetTargetData do?
#68
rafadsm
closed
6 months ago
1
Abilities need a way to be referenced/cast to.
#67
tKanvas
closed
6 months ago
1
Fix for AncillaryTick + Bugfix/enhancements/flow
#66
Aherys
closed
6 months ago
1
Bug (dev branch) : AbilityData.InputTag is always empty in AncillaryTick, preventing AncillaryTick Ability to work.
#65
Aherys
closed
6 months ago
3
Ability Precheck, Abilities Cancel by Tag, Check Before instances, Engine Plugin Compability
#64
Aherys
closed
6 months ago
0
Add CancelAbility function
#63
Aherys
closed
6 months ago
2
Move Ability early check before instanciation
#62
Aherys
closed
6 months ago
4
AncillaryTick Ability
#61
Aherys
closed
6 months ago
2
Ensure abilities can be unique (one instance at a time).
#60
Packetdancer
closed
6 months ago
0
Adding meta data on ability activation
#59
Aherys
opened
7 months ago
0
The option to refresh/restart an existing effect rather than creating a new one
#58
Candescence
opened
7 months ago
1
Add an ASC Getter to the GMAS_Pawn class
#57
LeoFabre
closed
7 months ago
3
Simple compability for engine compilation + crash fix
#56
Aherys
closed
6 months ago
3
Attribute Replication Cleanup
#55
Packetdancer
closed
6 months ago
1
Minor fixes
#54
Packetdancer
closed
7 months ago
1
move effect and cooldowns to ancillary tick, add ancillary tick options for abilities and tasks
#53
petegilb
closed
7 months ago
0
custom slate window to display ability system info in editor
#52
petegilb
opened
7 months ago
0
Attribute refactor
#51
reznok
closed
7 months ago
1
Revert "Change attributes to use net deltas."
#50
reznok
closed
7 months ago
0
Next