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soundmud
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soundrts
A real-time strategy audio game
http://jlpo.free.fr/soundrts
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complete the "continuous space" experiment
#105
soundmud
closed
5 years ago
3
add effect_target_type (like harm_target_type) parameter ally / own / enemy
#104
sanslash332
opened
6 years ago
1
add effect_range to object of effect class.
#103
sanslash332
closed
6 years ago
1
Is implemented effect_range as numbers?
#102
sanslash332
closed
6 years ago
1
include the AI improvements from June 2016
#101
soundmud
closed
5 years ago
1
the game cannot use the latest versions of JAWS
#100
soundmud
closed
5 years ago
5
the units shouldn't counter-attack to an attack from an adjacent square
#99
soundmud
closed
5 years ago
0
sometimes the game slows down too much
#98
soundmud
closed
5 years ago
6
maybe detectors should have a range (not square based)
#97
soundmud
closed
5 years ago
1
allow a player to start with buildings and units in several squares in multiplayer maps
#96
soundmud
opened
6 years ago
0
automatically resynchronize drifted worlds
#95
soundmud
opened
6 years ago
0
It should be possible to join a multiplayer game after it started
#94
soundmud
opened
6 years ago
0
the menus shouldn't freeze the game
#93
soundmud
closed
6 years ago
3
Removing a non-responding player from a game shouldn't be automatic
#92
soundmud
opened
6 years ago
2
control of allied units
#91
soundmud
opened
7 years ago
1
bug fixed: chatting during a game shouldn't make the game pause
#90
thgcode
closed
6 years ago
3
The rewritten output of the speech on Windows
#89
kvark128
closed
6 years ago
1
Updated russian translate
#88
kvark128
closed
7 years ago
1
make the time the server waits before kicking someone from a multiplayer game configurable
#87
soundmud
closed
6 years ago
4
Added TCP keepalive
#86
ctoth
closed
8 years ago
8
Long-running connections to servers silently fail
#85
ctoth
closed
8 years ago
0
minor bug fix, new ip retrieval url, new ip= parameter for stand alone server.
#84
ParadoxiKat
closed
8 years ago
2
Fix some bugs on the server code
#83
thgcode
closed
8 years ago
2
update Brazilian Portuguese translation
#82
thgcode
closed
8 years ago
0
Feature Request: Peasants Would Need Dwelling Houses
#81
MatejGolian
closed
8 years ago
6
Feature Request: Add Quarries To Every Map + Add a Completely New Resource 'Iron Ore Mine'
#80
MatejGolian
opened
8 years ago
4
Buildings created via the summon effect now behave as expected.
#79
ParadoxiKat
closed
6 years ago
9
Paths and Bridges Blocked by Friendly Units Should Always Be Visible to Other Friendly Units
#78
MatejGolian
closed
8 years ago
11
I have fixed 2 strings I added previously + I have translated the str…
#77
MatejGolian
closed
8 years ago
0
Selecting Units That Are Shared Among Squares because of Exit Blocking Does not Work Properly
#76
MatejGolian
closed
8 years ago
2
Update of the Slovak tts.txt File
#75
MatejGolian
closed
8 years ago
2
Enable Moving on the Map with the Arrow Keys from and to Squares that Have Allied Gates Built on Them
#74
MatejGolian
closed
8 years ago
2
tts.txt: Differentiate Between the String 'neutralized' in the Begining and at the End
#73
MatejGolian
opened
8 years ago
1
The Items 'Mods' and 'Soundpacks' in the options menu Are Not Translatable
#72
MatejGolian
closed
6 years ago
3
Wrong Message when Exit Blocked
#71
MatejGolian
closed
8 years ago
2
problems with upgradeable walls and gates
#70
ParadoxiKat
closed
8 years ago
2
fix or remove walls and gates
#69
soundmud
closed
8 years ago
3
move the shortcuts of the Windows installer into the client as a menu
#68
soundmud
closed
8 years ago
1
installer: include version in Windows shortcut label
#67
soundmud
closed
8 years ago
0
access to the user folder from the options menu
#66
soundmud
closed
8 years ago
1
fix or remove the package system
#65
soundmud
closed
8 years ago
6
when a player is an observer, the replay can't be replayed
#64
soundmud
opened
8 years ago
0
a defeated observer shouldn't share the view with the team
#63
soundmud
closed
8 years ago
0
SAPI delays
#62
soundmud
closed
8 years ago
1
How to enable pt-BR?
#61
alexandre-mbm
closed
6 years ago
1
mana_start added
#60
ghost
closed
9 years ago
1
Chatting during a game shouldn't make the game pause
#59
soundmud
opened
9 years ago
1
The AI shouldn't flee if allies are nearby
#58
soundmud
closed
5 years ago
0
The AI should prevent its units from running to a certain death
#57
soundmud
closed
5 years ago
0
Check to see if the server port is accessible from the Internet when hosting your own server
#56
ctoth
opened
9 years ago
1
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