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eternity
The Eternity Engine
http://eternity.youfailit.net/wiki/Main_Page
GNU General Public License v3.0
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Check if we P_AutoUseHealth in Eternity like in Heretic
#636
ioan-chera
opened
5 days ago
0
Check if Heretic powers can only be reused if about to end or ended
#635
ioan-chera
closed
5 days ago
0
Suspicious arg interpretation in A_SetTics
#634
ioan-chera
closed
5 days ago
0
Doom 64 for Doom II map 17 crashes when sky should change in latest dev build
#633
Meerschweinmann
closed
6 days ago
3
Fix Heretic and remaining widescreen asset support
#632
ioan-chera
closed
2 weeks ago
1
DOOM2, Plutonia and TNT BOSSBACK shows in 4:3 frame with widescreen assets
#631
Meerschweinmann
closed
2 weeks ago
2
Instant crash idclevving to modded map
#630
GastonLahaut
opened
3 weeks ago
3
Widescreen intermission screens showing in 4:3 aspect ratio while wiped or faded away.
#629
Meerschweinmann
closed
2 weeks ago
4
EDF animations which start with a random-duration pic no longer work
#628
ioan-chera
closed
3 weeks ago
2
Something got wrong with slope below sector-portal after last DRD-devbuild 1361.
#627
Meerschweinmann
closed
3 weeks ago
6
Resolution of 5120x1440 exceeds maximum renderer resolution limit?
#626
Meerschweinmann
closed
3 weeks ago
3
Visual portal glitches /w GetActorFloorZ / CheckActorFloorTexture
#625
GastonLahaut
closed
3 weeks ago
2
Vaporware demo and Heartland = SIGSEGV
#624
inf78
closed
3 weeks ago
2
Status bar glitches with '-deathmatch' or '-solo-net'
#623
inf78
closed
3 weeks ago
2
Possible off-by-one error when using GetActorAngle (ACS) on things pointing north
#622
ioan-chera
closed
1 month ago
1
Eternity Engine wrong FOV with 32:9 monitor.
#621
Meerschweinmann
closed
3 weeks ago
4
DOOM wide bunnyscreen works only in one of two arrangements
#620
Meerschweinmann
opened
2 months ago
6
Add flag to activate terrain hits when going through portal floors
#619
sink666
opened
6 months ago
0
Wall texture as ceiling texture will not work Sometimes.
#618
Meerschweinmann
opened
6 months ago
1
New parameterized codepointers
#617
sink666
opened
6 months ago
0
Add missileheight and bulletzoffset thing properties -- reborn
#616
sink666
closed
6 months ago
2
Reset ANIMDEFS animations on level reload
#615
sink666
closed
7 months ago
1
Add customizable crushed gibs, un-hardcoded crusher gib frame
#614
sink666
opened
7 months ago
0
add block comments to UMAPINFO parsing
#613
sink666
closed
7 months ago
1
add patches/ as a recognized directory for zip archives
#612
sink666
closed
3 weeks ago
0
SPECIALFLAGSMASK should include SECF_MONSTERDEATH
#611
devinacker
closed
8 months ago
0
make SECF_MONSTERDEATH kill the actual monster instead of trying to kill a null player
#610
devinacker
closed
8 months ago
2
Widescreen asset support for Heretic
#609
FozzeY
opened
9 months ago
0
Widescreen asset support for Doom
#608
FozzeY
closed
9 months ago
3
UMAPINFO issues
#607
sink666
closed
7 months ago
1
(MBF21) Negative A_ConsumeAmmo doesn't work
#606
aaaqqqddd
closed
9 months ago
1
Screen cropped in FS, possibly Gnome top bar related.
#605
inf78
closed
1 month ago
2
hu_hidesecrets has inconsistent effects
#604
nemesis-vampy
opened
9 months ago
1
Crash when setting 512x600 resolution
#603
ioan-chera
closed
10 months ago
0
"Burn the Bodies" and "Warpath" get remixed for some reason
#602
unithecutie
closed
10 months ago
1
Linedef with two sides and missing Double-Sided flag does not block LOS checks
#601
akorov
closed
2 weeks ago
1
[Possibly already in] Launch the game specifiying CVAR values from command line?
#600
hfc2x
opened
1 year ago
1
How do I disable walking on the mouse? And also a suggestion to add always run, or is this feature in the port?
#599
DENCHIKTEAM
closed
1 year ago
2
Sprites show sometimes through linked portal floors.
#598
Meerschweinmann
opened
1 year ago
0
Suspend execution when Eternity is off screen
#597
ioan-chera
opened
1 year ago
1
Make savegames robust without needing version
#596
ioan-chera
opened
1 year ago
0
ACS void SetPolyobjXY(int po, fixed x, fixed y)
#595
Edward850
closed
1 year ago
2
(MBF21) CheckAmmo not working
#594
skillsawed
closed
1 year ago
0
Fix crashes on exit (ENDOOM on Linux, quit while already on the quit menu)
#593
joanbm
closed
1 year ago
2
Compilation error
#592
Python-Sargent
closed
9 months ago
4
Possible sprite clipping bug
#591
ioan-chera
opened
1 year ago
0
See if we can generalize the anchored portal pairing to all P_SpawnPortal cases
#590
ioan-chera
opened
1 year ago
0
Linux fails building since the LIBPNG upgrade
#589
ioan-chera
closed
1 year ago
1
Sprites clip when passing the outer linedef of an Edge Portal
#588
Meerschweinmann
opened
1 year ago
2
Bad slope rendering on ARM64 Mac
#587
ioan-chera
closed
1 year ago
2
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