issues
search
DescentDevelopers
/
Descent3
Descent 3 by Outrage Entertainment
GNU General Public License v3.0
2.74k
stars
231
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Fix cross-compiling "int $3" build error
#380
GravisZro
closed
1 month ago
10
Create EditorConfig file
#379
Jayman2000
closed
1 month ago
1
Several small cleanups
#378
GravisZro
closed
1 month ago
2
[Runtime Issue]: `-mission` doesn’t work
#377
Jayman2000
opened
1 month ago
5
Fix cfile warnings
#376
JeodC
closed
1 month ago
0
Move externals to third_party and package licenses
#375
JeodC
closed
1 month ago
4
Unify and cleanup sound related code into single sndlib module
#374
winterheart
closed
1 month ago
1
[Feature Request] Linux: use XDG directories
#373
twolife
opened
1 month ago
7
Get executable path for -useexedir
#372
JeodC
closed
1 month ago
5
Only use standard mouse mode in debug
#371
JeodC
closed
1 month ago
1
Fixed crash in dedicated server mode.
#370
pzychotic
closed
1 month ago
0
[Runtime Issue]: Multiplayer through Direct TCP/IP failing to load module
#369
ExperimentIV
closed
1 month ago
2
Fixed missing initialization of m_MsgFn array in ctor
#368
pzychotic
closed
1 month ago
0
Reordering linux modules, cleanup code
#367
winterheart
closed
1 month ago
0
[Runtime Issue]: Sometimes level 5’s cutscene doesn’t fill the screen
#365
Jayman2000
opened
1 month ago
3
[Request]: Custom models/ship properties implementation
#364
JeodC
closed
1 month ago
1
[Runtime Issue]: If release game runs with -windowed arg, hw cursor shows in fullscreen
#363
JeodC
closed
1 month ago
0
Deleted left over VS project file.
#362
pzychotic
closed
1 month ago
0
Converted line endings to Unix format to match .gitattributes file
#361
pzychotic
closed
1 month ago
0
Fix libmve bug
#359
GravisZro
closed
1 month ago
1
Cfile enhance
#358
winterheart
closed
1 month ago
0
Utilize Windows types
#357
GravisZro
closed
1 month ago
2
Replace ioctl with fcntl, fix ioctlsocket calls (64-bit fix)
#356
GravisZro
closed
1 month ago
4
64-bit fixes
#355
GravisZro
closed
1 month ago
5
Windows x64 build
#354
pzychotic
closed
1 month ago
5
Reorganize directories
#353
JeodC
closed
1 month ago
1
Cleanup comments in save & load related files
#352
JeodC
closed
1 month ago
0
[Runtime Issue]: Incomplete save files will crash the 'load game' menu
#351
Lgt2x
closed
1 month ago
1
[Runtime Issue]: Saving will crash game
#350
ExperimentIV
closed
1 month ago
2
Fix some more clang warnings
#349
Lgt2x
closed
1 month ago
1
Fixed double delete/free in rend_Screenshot().
#348
pzychotic
closed
1 month ago
1
More aggressive static declarations
#347
MaddTheSane
opened
1 month ago
2
DallasFuncs pokes
#346
MaddTheSane
opened
1 month ago
6
Remove Aureal support
#345
Lgt2x
closed
1 month ago
2
Add missing va_end calls
#344
MaddTheSane
closed
1 month ago
0
Reduce coupling between headers associated to lanclient
#343
Lgt2x
opened
1 month ago
0
Remove DDAccess.h header, and associated DD_ACCESS_RING definition
#342
Lgt2x
closed
1 month ago
0
Remove spdlog dependency, keep the logging module
#341
Lgt2x
closed
1 month ago
2
Hide module symbols by default
#340
MaddTheSane
closed
1 month ago
5
[Runtime Issue]: Z-ranges are incorrect (effects visible through terrain)
#339
JeodC
closed
1 month ago
1
Bump MAX_CELLS_TO_RENDER
#338
JeodC
closed
1 month ago
6
Remove Gamegauge and -timetest command-line argument
#337
Lgt2x
closed
1 month ago
0
OpenGL fix for certain drivers/cards
#336
Arcnor
closed
1 month ago
0
Silence boa error
#335
JeodC
closed
1 month ago
0
Cleanup init.cpp
#334
JeodC
closed
1 month ago
0
Minor improvements to `cf_OpenLibrary()`’s HOG2 id detection code
#333
Jayman2000
closed
1 month ago
2
fallback to OpenGL when chosen renderer is invalid after loading config
#331
Arcnor
closed
1 month ago
1
[Runtime Issue]: Startup crash
#330
JeodC
closed
1 month ago
6
Window mode
#329
pzychotic
closed
1 month ago
2
Quiet/fix a couple of static analyzer warnings as reported by Xcode.
#328
MaddTheSane
closed
1 month ago
0
Previous
Next