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glare
Glare: Open Source Game Engine written in Modern C++
MIT License
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Support for exhaustive event processing in C++ scripts.
#92
ImmutableOctet
closed
1 month ago
0
Initial version of `when` child thread API for C++ scripts
#91
ImmutableOctet
closed
1 month ago
0
Merge changes from development branch
#90
ImmutableOctet
closed
1 month ago
0
Expand in-source script definition macros to allow for custom embedded scripts at global scope
#89
ImmutableOctet
opened
1 month ago
1
Implement an easy to use transform API which mimics the current entity `Transform` API, but for internally stored matrices.
#88
ImmutableOctet
opened
1 month ago
1
Determine which portions of `MotionSystem` can be removed/reworked with new Entity Script functionality
#87
ImmutableOctet
opened
1 month ago
0
Implement convenient API for changing animations from C++ scripts
#86
ImmutableOctet
opened
1 month ago
0
Implement `while(co_await next_frame)` support
#85
ImmutableOctet
opened
1 month ago
0
Implement `on`/`when` shorthand API for event-triggered and condition-dependent sub-threads
#84
ImmutableOctet
closed
1 month ago
1
Implement exhaustive event handling for Fiber/Script-based Entity Threads
#83
ImmutableOctet
closed
1 month ago
1
Add support to stop or pause Entity Threads from the C++ script API
#82
ImmutableOctet
opened
1 month ago
0
Implement a cohesive interface for controlling another Entity Thread/Script
#81
ImmutableOctet
opened
1 month ago
0
Add simplified namespace access to generated script types
#80
ImmutableOctet
opened
1 month ago
0
Implement entity thread creation by name/hash from C++ script
#79
ImmutableOctet
closed
1 month ago
2
Fix API safety for control-flow awaitables like `until` when used from tangentially related fibers
#78
ImmutableOctet
opened
1 month ago
0
Implement an 'Entity Lock' type which pauses creation, destruction and thread/script updates while the lock is held
#77
ImmutableOctet
opened
1 month ago
0
Implement a structured interface for destroying entities from C++ scripts
#76
ImmutableOctet
opened
1 month ago
0
Implement hash-based lookup and creation for archetypes
#75
ImmutableOctet
opened
1 month ago
0
Implement a structured interface for creating entities from C++ scripts
#74
ImmutableOctet
opened
1 month ago
0
Implement targeted event sending
#73
ImmutableOctet
opened
3 months ago
0
Review options for refactoring asset loading functionality into coroutines.
#72
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opened
3 months ago
0
Implement the ability to start Entity Threads from C++ script threads
#71
ImmutableOctet
opened
3 months ago
2
Implement a natural interface for managing entity states from C++ script
#70
ImmutableOctet
opened
3 months ago
1
Set up unity builds for reflection source files
#69
ImmutableOctet
opened
3 months ago
0
Merging to `master` due to significant changes. (Animation rework still WIP)
#68
ImmutableOctet
closed
6 months ago
0
Decouple asset loading processes from the `graphics` submodule.
#67
ImmutableOctet
opened
1 year ago
1
Implemented initial version of `small_vector_queue` and related types.
#66
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closed
1 year ago
0
Substantial changes to be merged into master
#65
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closed
1 year ago
0
Core improvements
#64
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closed
1 year ago
0
Implement functions for `EntityScript`
#63
ImmutableOctet
opened
1 year ago
1
Implement 'Cadence' control blocks for `EntityThread`s
#62
ImmutableOctet
closed
1 year ago
1
Thread termination events aren't triggered when a state changes
#61
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opened
1 year ago
0
Implemented system-reference support, reworked `optional` type functionality, etc.
#60
ImmutableOctet
closed
1 year ago
0
Misc. uncommitted changes.
#59
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closed
1 year ago
0
Yield-Event capture support, various parsing improvements, etc.
#58
ImmutableOctet
closed
1 year ago
0
Various improvements, initial meta container support, etc.
#57
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closed
1 year ago
0
General container support (Meta evaluation, deserialization, etc.)
#56
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closed
1 year ago
0
Implement deserialization for container types
#55
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closed
1 year ago
0
Provide documentation for 'EntityScript' (scripting language) and `EntityDescriptor`s (JSON format, triggers, runtime, etc.)
#54
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opened
1 year ago
1
Update to v0.1.0
#53
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closed
1 year ago
0
Determine why performance is significantly impacted by animation in debug builds
#52
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opened
1 year ago
0
Major overhaul of deserialization code, various improvements to value resolution, etc.
#51
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closed
1 year ago
0
Merge initial implementation of Entity Threads
#50
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closed
1 year ago
0
New state functionality: Embedded imports, timed activation/delays, etc.
#49
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closed
1 year ago
0
Review current file path/import requirements for archetypes -- Determine what needs to change for single-file instantiation to work
#48
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opened
1 year ago
0
Allow implicit state import from state transition declaration
#47
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closed
1 year ago
1
Look into pros and cons of handling TransformComponent using value semantics/entt's patch
#46
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opened
1 year ago
0
Look into ways of optimizing or caching meta-type descriptions
#45
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opened
1 year ago
1
Rework rendering internals
#44
ImmutableOctet
opened
1 year ago
1
Rework reflection into several translation units
#43
ImmutableOctet
closed
1 year ago
0
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