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SWY1985
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CivOne
An open source implementation of Sid Meier's Civilization.
http://www.civone.org/
Creative Commons Zero v1.0 Universal
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Support for Civilization for Windows sounds
#359
SWY1985
closed
6 years ago
4
End-game sequence didn't appear upon conquering all enemy civilizations
#358
AlexFolland
closed
7 years ago
1
Unit spawning in enemy city is temporarily visible during AI turn
#357
AlexFolland
opened
7 years ago
4
Fully upgraded Oasis tile gives 4 food instead of 6
#356
AlexFolland
closed
7 years ago
1
Fix veteran attack strength calculation and let defending units gain veteran status upon winning
#355
AlexFolland
closed
7 years ago
4
Railroad trade gain is calculated after Democracy bonus, giving too much trade
#354
AlexFolland
closed
7 years ago
0
Units do not gain veteran status from winning a battle (unsure)
#353
AlexFolland
closed
7 years ago
4
Minor visual glitch on Attitude Advisor if first city is larger than second screen first city
#352
AlexFolland
closed
7 years ago
0
Cursor image incorrectly sized
#351
AlexFolland
closed
7 years ago
0
Prevent game freezes by moving actions in background threads
#350
SWY1985
closed
7 years ago
6
Software cursor image visible but missing during pre-menu intro; square shown instead
#349
AlexFolland
closed
7 years ago
1
Can't debug in Visual Studio Code
#348
AlexFolland
opened
7 years ago
24
Crashed after moving first Settlers unit
#347
AlexFolland
closed
7 years ago
1
Message box can have incorrect right margin
#346
AlexFolland
opened
7 years ago
3
Cities killed from food exhaustion are not fully removed and are visible in City Status
#345
AlexFolland
closed
7 years ago
0
Enemy cities cycle through in info panel as the enemies take their turns
#344
AlexFolland
closed
7 years ago
0
Regression: Enter doesn't work on autosave screen
#343
AlexFolland
closed
7 years ago
20
Movement animation takes 2 extra frames at 60 Hz
#342
AlexFolland
closed
7 years ago
0
Pressing enter during conquest game-end cutscene quits the game
#341
AlexFolland
closed
7 years ago
0
When a stacked unit attacks and loses combat, the entire stack is destroyed
#340
AlexFolland
closed
7 years ago
1
Building one city on top of another city's worker square allows double usage of that tile
#339
AlexFolland
closed
7 years ago
0
Keyboard input not buffered
#338
AlexFolland
opened
7 years ago
1
Implement technology choice when conquering enemy city with unknown techs
#337
AlexFolland
closed
6 years ago
0
City screen stacking of trade conversion results hides excess light bulb icons
#336
AlexFolland
closed
7 years ago
6
Moving from city built on top of railroad to railroad tile costs movement points
#335
AlexFolland
closed
7 years ago
7
Caravan requires maintenance
#334
AlexFolland
closed
7 years ago
0
Text input uses scancodes for "," and ".", causing multiple characters when pressing "v" or "w" in Dvorak
#333
AlexFolland
closed
7 years ago
7
Buy values sometimes too high
#332
AlexFolland
closed
7 years ago
5
Railroad does not improve resource gains on tiles
#331
AlexFolland
closed
7 years ago
8
Minimap unit in control doesn't blink while in city
#330
AlexFolland
closed
7 years ago
1
Hardware cursor visible while pointing at edge pixels
#329
AlexFolland
closed
7 years ago
4
Can't attack shore unit with Trireme; erroneous message
#328
AlexFolland
closed
7 years ago
0
Road appears on tile 1 turn late
#327
AlexFolland
opened
7 years ago
1
Marketplace should also increase luxuries by 50%
#326
axx0
closed
7 years ago
1
Implement "luxuries" people in the city management screen
#325
axx0
closed
7 years ago
3
Enemy units in the city appear as having city walls
#324
axx0
closed
7 years ago
7
After my 1st unit destroys an enemy unit the game switches to 2nd unit
#323
axx0
closed
7 years ago
8
Some "spawn unit" bugs/enhancements
#322
axx0
closed
7 years ago
5
Update the map when unit moves to 2 squares away from edge
#321
axx0
closed
7 years ago
1
Disable ground unit attacks from ships
#320
axx0
closed
7 years ago
1
Which version of Civilization will CivOne target?
#319
AlexFolland
closed
7 years ago
13
Cities without City Walls lose population when attacked
#318
SWY1985
closed
7 years ago
1
Implement Nuclear explosion
#317
SWY1985
closed
7 years ago
1
Low performance with many cities
#316
AlexFolland
closed
7 years ago
22
Implement original unit destroy animation
#315
SWY1985
closed
7 years ago
0
Implement "Zone of Control"
#314
AlexFolland
closed
7 years ago
1
Temple description wrong?
#313
AlexFolland
closed
7 years ago
2
Home city units' shield maintenance under Despotism
#312
AlexFolland
closed
7 years ago
4
Game menu highlight and click region off by 1 vertically
#311
AlexFolland
closed
7 years ago
1
Moving ship after activating carried unit disables unit's turn
#310
AlexFolland
closed
7 years ago
10
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