issues
search
apocalyptech
/
eschalon_utils
Eschalon Books I, II, and III Character and Map Editors
http://apocalyptech.com/eschalon/
GNU General Public License v2.0
8
stars
3
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
OS X: Eschalon Utils quit unexpectedly.
#96
ArtemKushnerov
opened
6 years ago
3
Convert to GobjectIntrospection and Python 3
#95
grimreaper
closed
6 years ago
2
Unknown stat: Quests
#94
grimreaper
opened
6 years ago
0
Unknown stat: Books You've Read
#93
grimreaper
opened
6 years ago
0
Add data files to write unit/integration tests.
#92
grimreaper
closed
6 years ago
3
Continue migrating to argparse, python 3, etc.
#91
grimreaper
closed
6 years ago
0
Move setup.py to correct location; minor warnings fix
#90
grimreaper
closed
6 years ago
0
Remove some import tests that are unneeded
#89
grimreaper
closed
6 years ago
0
Partial revert of 00e21 - marking utils as python2
#88
grimreaper
closed
6 years ago
1
Convert eschalon_char to argparse (from optarg)
#87
grimreaper
closed
6 years ago
0
Convert from cStringIO to BytesIO; add unit tests
#86
grimreaper
closed
6 years ago
3
Migrate from getopt to argparse for maps
#85
grimreaper
closed
6 years ago
3
Add basic setup.py
#84
grimreaper
closed
6 years ago
1
2to3 and autopep8 on the codebase
#83
grimreaper
closed
6 years ago
0
Remove TODO file
#82
grimreaper
closed
6 years ago
0
Add explicit range for loot level
#81
grimreaper
closed
6 years ago
1
Make unpak python3 compliant
#80
grimreaper
closed
6 years ago
1
Avoid deprecation warning when running with `python -3`
#79
grimreaper
closed
6 years ago
1
For some utilities: make them work with python2 and python3
#78
grimreaper
closed
6 years ago
2
Support loading maps from mod subdirectories
#77
elliotkendall
opened
9 years ago
0
Support copying tiles from one part of the map to another
#76
elliotkendall
closed
9 years ago
3
Click-and-hold draws should probably be a single undo
#75
elliotkendall
opened
10 years ago
0
Wall decal smartdraw not working for some items
#74
elliotkendall
opened
10 years ago
0
Allow setting map.start_tile in the GUI, and make it default to something sensible for new maps
#73
elliotkendall
opened
10 years ago
0
Errors while exporting map images aren't handled well
#72
apocalyptech
opened
10 years ago
0
Undo doesn't treat large brushes as an atomic operation
#71
elliotkendall
opened
10 years ago
1
Edge smartdraw is SLOW
#70
apocalyptech
opened
10 years ago
11
Show to-be-drawn elements in highlight while in draw mode
#69
apocalyptech
opened
10 years ago
0
Remember highlight/render options between runs?
#68
apocalyptech
opened
10 years ago
0
Smartdraw Complex Object for Book 3 omits floor carpets
#67
apocalyptech
closed
10 years ago
0
Straight path smartdraw doesn't actually work
#66
apocalyptech
opened
10 years ago
0
Make sure we handle "smart" apostrophes properly
#65
apocalyptech
opened
10 years ago
0
Add dropdowns for global map items
#64
apocalyptech
opened
10 years ago
1
Always-visible mouseover info area for tiles
#63
apocalyptech
opened
10 years ago
0
Global map files in datapak have a loadhook of 1, figure out if we should, too.
#62
apocalyptech
opened
10 years ago
5
on_mouse_changed() clobbers tile_x and tile_y coordinates mid-edit
#61
elliotkendall
closed
10 years ago
7
Powder kegs get created with random contents
#60
elliotkendall
closed
10 years ago
6
Warning to the user when using char editor and pycrypto's not installed, on Books 2 and 3?
#59
apocalyptech
closed
6 years ago
1
Mouse gets stuck in erasing mode when it erases Big Graphic objects
#58
apocalyptech
closed
10 years ago
0
Standardize on "Big Graphic"
#57
apocalyptech
closed
10 years ago
0
Rename internal "map" variables to "mapobj"
#56
apocalyptech
closed
10 years ago
0
Highlight Wall IDs >= 1000 (without actual objects) as objects (or maybe errors?)
#55
apocalyptech
closed
10 years ago
0
Include some search functionality on map editor
#54
apocalyptech
opened
10 years ago
0
Allow or mention hidden-file browsing (especially for Windows)
#53
apocalyptech
closed
10 years ago
1
Graphics Library support
#52
apocalyptech
opened
10 years ago
0
On savegame maps, should write out a blank .opq if none exist
#51
apocalyptech
closed
10 years ago
1
Deleting a large graphic doesn't work
#50
MyGameCompany
closed
10 years ago
6
Improved "Save" dialog, like our new Load dialog
#49
apocalyptech
opened
10 years ago
0
Undo wider Book 3 check in map.py
#48
apocalyptech
opened
10 years ago
0
Verify is_savegame(), is_global() routines for B2/B3
#47
apocalyptech
closed
10 years ago
2
Next