issues
search
caewok
/
fvtt-elevated-vision
Adjust Foundry VTT vision, lighting, and token elevations based on terrain, wall, or token elevation.
MIT License
12
stars
5
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
[Bug] Elevated Vision also breaks Special Detection modes
#118
LostCarcosa
opened
4 months ago
0
Won't work properly on webgl shadows mode with Token Lean module
#117
Avilius88
opened
4 months ago
0
V12 support plan
#116
Grolm
opened
6 months ago
4
Token elevation does not set when a new token is created
#115
MarlQ
opened
8 months ago
0
Character's Light emanation
#114
SilverDrake87
opened
8 months ago
0
Losing elevation data when switching to another scene and then back
#113
edoreld
opened
8 months ago
0
Disables multiple floors from Levels mod
#112
thefightintitan
closed
9 months ago
0
Prevents use of the Measure Distance tool when active alongside Elevation Ruler
#111
daevadragon
opened
9 months ago
0
Attenuated walls work but the attenuation is off compared to base Foundry
#110
caewok
opened
9 months ago
0
Incompatibility with levels overhead tiles
#109
sroakjp
opened
10 months ago
1
GM tokens stopping when dragging over a wall
#108
caewok
closed
9 months ago
0
Incompatibility with Color Picker
#107
Kharmans
closed
9 months ago
1
Fix error when ColorPicker module is active
#106
Larkinabout
opened
10 months ago
0
Auto Elevate Tokens prevents manual changes to elevation
#105
Zamrod
closed
9 months ago
3
Can't see over walls
#104
Zamrod
closed
9 months ago
2
Penumbra shadows missing for terrain walls
#103
caewok
opened
11 months ago
0
[Issue] It seems that this module is incompatible with tremorsight
#102
Sebmaster777
opened
11 months ago
0
Incompatible with token lean
#101
seancroach
closed
11 months ago
1
Feature request: heightmap provider override
#100
OmegaRogue
closed
11 months ago
1
Extreme lag in some scenes
#99
OmegaRogue
opened
1 year ago
0
Where is the "Token Fly Control" Button?
#98
KenFrancis71
closed
1 year ago
1
EV crashes with levels enabled on a multi-level map
#97
XPHogToo
opened
1 year ago
0
EV+Limits allows for vision where I shouldn't be able to see
#96
rapus95
opened
1 year ago
0
Vision glitch for terrain walls
#95
rapus95
opened
1 year ago
2
Compatibility with Levels stairs
#94
caewok
opened
1 year ago
0
[Feature Request] Token Visibility Based on Partial Visibility of Token Top/Bottom
#93
Larkinabout
closed
1 year ago
1
Walls cast shadows towards the light
#92
rapus95
closed
11 months ago
6
Fix error on prone when shading none, add Fill by Pixel brush
#91
Larkinabout
closed
1 year ago
2
LOS shadows are displaying incorrectly
#90
caewok
closed
1 year ago
1
I can't see light sources
#89
DiegoF824
closed
1 year ago
3
Seeing through walls
#88
ElroTheOnk
closed
1 year ago
4
Feature: Elevation handling override API
#87
OmegaRogue
opened
1 year ago
0
Vision cone hides token
#86
caewok
opened
1 year ago
0
Elevated tokens fly toggle turning off for users
#85
caewok
closed
1 year ago
1
User lacks permission to update Token
#84
MarlQ
closed
1 year ago
1
[Compatibility Issue] Incompatible with Rideables riding height
#83
Saibot393
closed
1 year ago
3
[Feature Request] Walls Below Tiles Should be Ignored
#82
KKDavion
opened
1 year ago
2
How do i make my module compatible
#81
Saibot393
opened
1 year ago
8
Levels issue when moving up stairs
#80
caewok
closed
1 year ago
2
Possible solution to issue #78
#79
Boomer-Kuwanger
closed
1 year ago
1
V11 Object Vision Bug
#78
Boomer-Kuwanger
closed
1 year ago
1
Full Shadow Penumbra is incompatible with the Limits module
#77
dev7355608
closed
1 year ago
1
Issue where large tokens are disappearing when outside the vision radius
#76
caewok
closed
1 year ago
1
Problem with "DUCKING"?
#75
ctbritt
closed
1 year ago
1
Scenes with a lot of walls is a large performance hit on WebGL
#74
caewok
opened
1 year ago
0
WebGL shadow setting: Token loses vision if its height is less than 5'
#73
caewok
closed
1 year ago
0
Can only change elevation in increments of 2.
#72
sroakjp
closed
1 year ago
3
Directional light not fully updating when doors are opened.
#71
caewok
closed
1 year ago
1
Tiles with less than 50% of grid square opacity dropping tokens?
#70
caewok
closed
1 year ago
1
Tiles within a grid square of the terrain are not working for a bridge effect
#69
caewok
closed
1 year ago
1
Next