issues
search
ricardojmendez
/
UnitySteer
Steering, obstacle avoidance and path following behaviors for the Unity Game Engine
https://numergent.com/tags/unitysteer/
Other
1.21k
stars
276
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Additional fields added to vehicle component to enable optional combi…
#64
spikything
opened
4 years ago
2
Turning Radius
#63
SebastianStehle
opened
6 years ago
0
Compatibility with Unity 2017
#62
yhancik
opened
6 years ago
3
Minor issues shown by SonarQube has been fixed
#61
odmehb
opened
7 years ago
0
Feature request: Update instances during runtime on prefab changes
#60
jvolker
opened
7 years ago
0
Milan dev
#59
odmehb
opened
7 years ago
0
Fixed a bug that would incorrectly calculate the intersection points in SteerForSphericalObstacles
#58
CowboyCoderForever
opened
7 years ago
1
Basic vs Post-Processing behaviors
#57
jhclaura
closed
7 years ago
3
PredictFuturePosition now checks for Position
#56
michaelcurtiss
opened
7 years ago
0
Follow/Align while Orbiting Another GameObject
#55
TCMOREIRA
opened
7 years ago
0
About UnitySteer and Physics
#54
TCMOREIRA
closed
5 years ago
5
I'm not clearly understand what the IsPostProcess variable means.
#53
zwxbest
closed
7 years ago
3
Fix broken link
#52
Alan-FGR
closed
7 years ago
1
Add direction noise fluctuation post-process
#51
sinbad
opened
7 years ago
4
Add min/max cohesion contribution for more controllable flocking
#50
sinbad
opened
7 years ago
0
Add OnNeighborsChanged event to SteerForNeighborGroup2D
#49
sinbad
opened
7 years ago
0
Fix SteerForPathSimplified2D still getting stuck on loops
#48
sinbad
opened
7 years ago
0
Upgrade to Unity 5.5
#47
sinbad
opened
7 years ago
1
Feature request: prevent SteerForPath skipping waypoints
#46
elitvynov
opened
7 years ago
9
Added Unity Deployment Tools
#45
GandaG
closed
8 years ago
5
Master
#44
Martin36
closed
8 years ago
2
Help with SteerForPathSimplified !!!
#43
sangaloma
closed
8 years ago
2
Automated deployment
#42
GandaG
closed
8 years ago
4
Code Docs with tutorial
#41
GandaG
opened
8 years ago
2
steer around a point
#40
longvk1989
closed
8 years ago
1
Add 2D support.
#39
GandaG
closed
8 years ago
21
Using cohesion but keeping minimum distance apart
#38
grofit
opened
8 years ago
3
Threaded Ticked Queue
#37
ghost
closed
9 years ago
1
UnitySteer and A* pathfinding
#36
ilarysid
closed
9 years ago
4
2D integration issues
#35
LordSharpe
closed
9 years ago
3
Feature Request: Enable Ticked Length dynamic update in the Inspector
#34
Indiefreaks
opened
9 years ago
0
Strange behavior on Evasion when target doesn't move
#33
Indiefreaks
closed
9 years ago
9
How would you use UnitySteer for guided missiles
#32
Indiefreaks
closed
9 years ago
5
Release UnitySteer 3.0f1
#31
ricardojmendez
closed
9 years ago
1
Small fix for Unity5 support : GetNavMeshLayerFromName to GetAreaFromName
#30
Indiefreaks
closed
9 years ago
2
Cannot set the velocity directly on PassiveVehicle
#29
SonnyAD
closed
9 years ago
1
Custom Forward/Up vectors, specify allowed rotation axes
#28
rattuscz
closed
8 years ago
4
how to apply gravity in UnitySteer?
#27
sonygod
closed
9 years ago
1
Support for 2D projects
#26
rattuscz
closed
9 years ago
1
Awake() in SteerForNeighbors has wrong var squared
#25
LukaszSolo
closed
9 years ago
2
Document Steering.Weight on editor
#24
ricardojmendez
opened
9 years ago
0
Consider unifying queue settings
#23
ricardojmendez
opened
9 years ago
1
Clean-up changelog
#22
ricardojmendez
closed
9 years ago
0
RC2 Release
#21
ricardojmendez
closed
9 years ago
0
MapPointToPathDistance seems wrong
#20
danzel
closed
9 years ago
6
Velocity being smoothed on calculation, not on application
#19
ricardojmendez
closed
11 years ago
1
Change SteerForNeighbor organization
#18
ricardojmendez
closed
11 years ago
1
Add missing EditorGUILayout.EndVertical() call
#17
Simie
closed
11 years ago
0
FindClosestEdge in SteerForNavmesh
#16
mgoadric
closed
9 years ago
2
Speed of SteerForEvasion
#15
mgoadric
closed
10 years ago
1
Next