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HoudiniEngineForUnreal
Houdini Engine Plugin for Unreal Engine.
http://www.sidefx.com/unreal
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Feature: Add support for Dynamic Mesh object input
#214
DotBow
opened
1 year ago
0
Landscape Transforms result in visible gaps
#213
Kaiserlicht
opened
1 year ago
0
Over-Cooking World outliner input to frequently
#212
Avgilles
closed
1 year ago
1
No biggie, but typo on the version Version 2.0.14 - Houdini 19.5.435 shows as Houdini 19.5.345
#211
AgentScrub
closed
1 year ago
1
Houdini Engine for Unreal compilation error.
#210
slick3d
opened
1 year ago
3
Crash with UE 5.1 generating Landscapes
#209
Kaiserlicht
closed
1 year ago
10
Labs Maps Baker fails to bake textures when used inside of HDA (editable enabled) with HE for UE5
#208
illia-statkevych
opened
1 year ago
0
Houdini Engine for UE5 request: Export UDIM textures with customized settings (VT, Compression, etc)
#207
illia-statkevych
opened
1 year ago
1
Assets generated using PDG instantiations in UE5 cannot be baked as blueprint Actors
#206
handy0502
opened
1 year ago
0
Terrain HAD in UE world partition can't use normally.
#205
zz2108828
opened
1 year ago
1
[Landscape] Fix bug landscape transform offset not taking care of rotation
#204
dearamy
opened
1 year ago
0
"Clean Houdini Engine Temp Folder" does not consider the folder specified in the unreal_temp_folder Attribute
#203
strvert
opened
1 year ago
1
Missing assets for tests
#202
p4vv37
closed
1 year ago
1
crash when create session on Ubuntu20.04
#201
fullike
opened
1 year ago
0
Fix non unity build + Fix expression result unused
#200
gbxmleblanc
closed
1 year ago
1
Import HDA file "finished processing outputs" but still just display Logo in scene
#199
Brooks-Leee
opened
1 year ago
3
Static cast on non used variable compilation error on linux
#198
loicleinot
opened
1 year ago
1
Fix unneeded cast causing waring/error on Linux
#197
kristjanvalur
closed
1 year ago
2
19.5 Port for UE5.1
#196
CakeQ
closed
1 year ago
0
Baking Static mesh doesn't generate anything because IsObjectTemporary(UObject*, const EHoudiniOutputType&) doesn't seem to work as intended
#195
dustars
closed
1 year ago
1
using 'unreal_foliage' on a World Partition level crashes editor (commit 2aeaa13, UE5.0.0)
#194
aten-rgb
closed
1 year ago
1
HoudiniEngine for UE5.1 (Main branch of UE source)
#193
sumo-ldewet
opened
1 year ago
25
Compiling without PCH Files results in compilation failures
#192
Edstub207
closed
1 year ago
1
InstancedFoliageActor->AddMesh(),Epric said partioned world can't use this api any more,so...
#191
cgTD123
closed
1 year ago
1
Houdini Engine failed to load
#190
andrasihastra
opened
2 years ago
1
why add this,// In partitioned world, we treat these actors as editor only
#189
cgTD123
closed
2 years ago
1
Crash UE5
#188
mifth
opened
2 years ago
0
unreal_tag_* from Houdini to Unreal doesn't seem to do anything
#187
malkomalko
opened
2 years ago
1
Fix typo
#186
noprompt
closed
1 year ago
1
Unexpected behaviours on heightfield output with PDG [UE5.0.2]
#185
nama-gatsuo
opened
2 years ago
0
UHoudiniInput::GetAllObjectArrays() crashes on PS5 (Clang)
#184
vc-smerritt
opened
2 years ago
0
Landscape Tiles NOT Sharing a Common Landscape Actor When importing heightfield tiles into Unreal 5.0
#183
ChrisHoooooo
closed
1 year ago
3
'Keep world transform' not working in latest? (commit 2aeaa13, UE5.0.0)
#182
aten-rgb
closed
1 year ago
2
LoadLibHAPI fails to find the installation folder
#181
vongkitt
opened
2 years ago
0
Houdini Asset doesn't render temporary static mesh in Play In Editor mode when using World Partition in UE5.0
#180
ghost
closed
1 year ago
1
BP access to HoudiniSplineComponent, HAC crash fixes
#179
GeorgeR
closed
1 year ago
1
Fix for bug 119976 - Houdini Unreal asset paths not being sanitized
#178
Eyesiah
closed
1 year ago
1
Binary release for UE5
#177
ligaofeng0901
closed
1 year ago
1
Houdini19.0 unreal5.00
#176
dixit1221
closed
2 years ago
0
Houdini 19.561: Folders Collapse and Tab always appear messed up in Unreal, jump out of their master
#175
vinyvince
opened
2 years ago
3
Building for UE5 with Houdini 19.0.561 on Linux fails
#174
mrmowgli
closed
2 years ago
1
Fixed Linux compile issue caused by mixed tabs and spaces
#173
moppius
closed
2 years ago
1
Fix Nanite FallbackPercentTriangles param being copied from the wrong attribute
#172
Filoppi
closed
2 years ago
1
Compiling error: "... cannot convert double to float ..." when build from source with branch Houdini19.0-UE5.00 and Unreal Engine branch 5.0.0
#171
WinRec
closed
2 years ago
3
It is possible to updating when Spline components scale have changed?
#170
ZanpleLee
opened
2 years ago
0
adding scattering of level instances (setting world asset attribute)
#169
pabluch
closed
2 months ago
1
Significantly improve the performance of output foliages and instances
#168
ChildAdrian
closed
2 years ago
1
Signifficantly improve the performance of output foliage and instances
#167
ChildAdrian
closed
2 years ago
0
Fix non-unity build error.
#166
Ryan-DowlingSoka
closed
2 years ago
1
Whether data can be transmitted without HDA
#165
gaoyan2659365465
closed
1 year ago
1
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