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HaywireInteractive
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OnAllFronts-Public
UE5 MilSim FPS / RTS Game (formerly ProjectM)
MIT License
112
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Fix map image not showing in multiplayer
#958
Leroy231
closed
1 month ago
1
Hand position is incorrect on AKMS
#957
Leroy231
opened
3 months ago
0
Fix military tree not showing on map after team switch in MP
#956
Leroy231
closed
2 months ago
0
Fix map not showing correct soldier locations in multiplayer
#955
Leroy231
opened
3 months ago
1
Drone doesn't replicate to other clients
#954
Leroy231
closed
2 months ago
1
Grenade not destroyed after explosion
#953
Leroy231
closed
1 month ago
0
Fix displacement of AI soldier voice lines when they move
#952
Leroy231
opened
3 months ago
0
Reduce ammo pickup distance
#951
Leroy231
closed
2 months ago
0
Ammo pickup doesn't work in multiplayer
#950
Leroy231
opened
3 months ago
0
Fix death animation issues when LOD changes in middle of ragdoll/animation
#949
Leroy231
opened
3 months ago
0
Player controlled helicopter
#948
Leroy231
opened
3 months ago
0
Make characters move their feet when turning around
#947
Leroy231
opened
3 months ago
0
Drone sounds plays in 2D instead of 3D
#946
Leroy231
opened
3 months ago
0
Fix incorrect weapon spawned on client after possessing soldier holding weapon other than default
#945
Leroy231
closed
3 months ago
0
Ammo HUD not updating in multiplayer in some cases
#944
Leroy231
closed
2 months ago
0
When non-actor trucks are destroyed make it cause splash damage explosion
#943
Leroy231
opened
3 months ago
0
Consider if projectiles should be replicated based on screen size instead of distance
#942
Leroy231
opened
3 months ago
0
Implement projectile client simulation pt.2
#941
archimonde1111
opened
3 months ago
2
When repeatedly switching teams quickly it can lead to crash
#940
Leroy231
closed
2 months ago
1
Add server info overlay with list of player names on each team
#939
Leroy231
closed
2 months ago
0
Fixes for settings issues
#937
Leroy231
closed
2 months ago
1
Prevent non-gun inventory items from clipping into objects when walking into them
#936
Leroy231
opened
4 months ago
0
Optimize replication of bullet holes
#935
Leroy231
opened
4 months ago
0
Fix occasional error if can't get supported resolutions
#934
Leroy231
closed
2 months ago
0
Generate names in military tree on map in multiplayer on client
#933
Leroy231
closed
3 months ago
0
Allow possessing another soldier from map in multiplayer
#932
Leroy231
closed
3 months ago
0
Suppress warnings from DLSS Plugin on project launch
#931
Leroy231
closed
4 months ago
0
Decrease font size of messages from the CharacterHUD
#930
Leroy231
closed
2 months ago
0
Fix ensure on pm.ForceGameOver in client net mode with 2 clients
#929
Leroy231
closed
2 months ago
1
Fix Mass sound voice lines missing information on clients
#928
Leroy231
closed
3 months ago
0
Reduce replication cost of soldiers when level starts
#927
Leroy231
closed
3 weeks ago
0
Reduce replication cost of FReplicatedAgentMoveTargetData
#926
Leroy231
closed
1 month ago
1
Migrate FPP Animation Blueprint BlockingTick code to C++ and optimize
#925
Leroy231
closed
4 months ago
0
Fix drone destruction particle effect not playing when shooting at it sometimes
#924
Leroy231
closed
1 month ago
1
In multiplayer fix crash due to assertion in Mass code when player soldier dies
#923
Leroy231
closed
2 months ago
1
Consider if we need to reduce maximum visibility to alleviate replication issues
#922
Leroy231
opened
4 months ago
0
Disallow possessing player controlled soldier
#921
Leroy231
closed
2 months ago
0
Use Detour Crowd for soldier NavMesh navigation with avoidance
#920
Leroy231
closed
2 months ago
0
Consider "Dynamic Modifiers only" NavMesh for avoidance during navigation
#919
Leroy231
opened
4 months ago
0
Replicate AI soldier movement more similar to how UE replicates crowd ZoneGraph movement
#918
Leroy231
closed
4 months ago
1
Improve Mass Avoidance logic in Multiplayer
#917
Leroy231
opened
4 months ago
0
Soldiers NavMesh movement near walls sometimes leads them into walls
#916
Leroy231
closed
4 months ago
0
Display known issues in game
#915
Leroy231
closed
1 month ago
1
Improve handling of soldier entities who end up off NavMesh bounds
#914
Leroy231
opened
4 months ago
0
Handle player collision with AI soldiers
#913
Leroy231
closed
4 months ago
1
Allow on screen messages to have different colors
#912
Leroy231
closed
4 months ago
0
In multiplayer use skeletal mesh for checking collisions when players shoot at AI actors
#911
Leroy231
opened
4 months ago
0
Explore screen size LOD calculation for Mass Replication
#910
Leroy231
closed
3 months ago
0
Once we're on a UE version with ParallelForEachEntityChunk remove our custom code related to it
#909
Leroy231
opened
4 months ago
0
Move FMassFreezeScreensizeLODTag and FMassUnfreezeLODAtFrustumTag into a new file MassScreensizeLODFragments.h
#908
Leroy231
closed
4 months ago
0
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