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HaywireInteractive
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OnAllFronts-Public
UE5 MilSim FPS / RTS Game (formerly ProjectM)
MIT License
115
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Reduce replication cost of FReplicatedAgentMoveTargetData
#926
Leroy231
closed
1 month ago
1
Migrate FPP Animation Blueprint BlockingTick code to C++ and optimize
#925
Leroy231
closed
4 months ago
0
Fix drone destruction particle effect not playing when shooting at it sometimes
#924
Leroy231
closed
1 month ago
1
In multiplayer fix crash due to assertion in Mass code when player soldier dies
#923
Leroy231
closed
2 months ago
1
Consider if we need to reduce maximum visibility to alleviate replication issues
#922
Leroy231
opened
5 months ago
0
Disallow possessing player controlled soldier
#921
Leroy231
closed
3 months ago
0
Use Detour Crowd for soldier NavMesh navigation with avoidance
#920
Leroy231
closed
3 months ago
0
Consider "Dynamic Modifiers only" NavMesh for avoidance during navigation
#919
Leroy231
opened
5 months ago
0
Replicate AI soldier movement more similar to how UE replicates crowd ZoneGraph movement
#918
Leroy231
closed
4 months ago
1
Improve Mass Avoidance logic in Multiplayer
#917
Leroy231
opened
5 months ago
0
Soldiers NavMesh movement near walls sometimes leads them into walls
#916
Leroy231
closed
4 months ago
0
Display known issues in game
#915
Leroy231
closed
1 month ago
1
Improve handling of soldier entities who end up off NavMesh bounds
#914
Leroy231
opened
5 months ago
0
Handle player collision with AI soldiers
#913
Leroy231
closed
4 months ago
1
Allow on screen messages to have different colors
#912
Leroy231
closed
4 months ago
0
In multiplayer use skeletal mesh for checking collisions when players shoot at AI actors
#911
Leroy231
opened
5 months ago
0
Explore screen size LOD calculation for Mass Replication
#910
Leroy231
closed
3 months ago
0
Once we're on a UE version with ParallelForEachEntityChunk remove our custom code related to it
#909
Leroy231
opened
5 months ago
0
Move FMassFreezeScreensizeLODTag and FMassUnfreezeLODAtFrustumTag into a new file MassScreensizeLODFragments.h
#908
Leroy231
closed
5 months ago
0
Fix ammo pickup widget showing in drone
#907
Leroy231
closed
4 months ago
3
Handle game over in multiplayer
#906
Leroy231
closed
4 months ago
0
Migrate most of AC_MassRagdollDeath into C++ superclass URagdollDeathComponent
#905
Leroy231
closed
5 months ago
0
Fix voice lines not working in multiplayer
#904
Leroy231
closed
4 months ago
0
Improve player weapon handling in multiplayer
#903
Leroy231
opened
5 months ago
0
Make drone debug speed multiplier work after holding shift in drone
#902
Leroy231
closed
5 months ago
0
Destroy spectator pawn when it's not needed
#901
Leroy231
closed
5 months ago
0
Migrate most of BP_ProjectM_PlayerController to C++
#900
Leroy231
closed
6 days ago
0
When "Run Under One Process" is unchecked display options aren't persisted across sessions
#899
Leroy231
closed
5 months ago
4
Refactor custom types in Mass Replication codegen
#898
Leroy231
closed
5 months ago
0
Create console variable pm.DroneSpeedMultiplier
#897
Leroy231
closed
5 months ago
0
When changing "Overall Graphics Quality" setting, all the other related settings don't update immediately
#896
Leroy231
opened
5 months ago
0
When loading standalone game it starts with incorrect resolution momentarily
#895
Leroy231
opened
5 months ago
0
Handle player soldier death when possessing drone
#894
Leroy231
closed
5 months ago
0
When player shoots a soldier the sound seems to spawn at the player's location not the location of the hit soldier
#893
Leroy231
closed
5 months ago
0
Improve player weapon clipping functionality when in free look
#892
Leroy231
opened
5 months ago
1
Fix warnings on match end related to network player movement
#891
Leroy231
closed
5 months ago
0
Fix MP 1 bugs
#890
Leroy231
opened
5 months ago
0
Add RU pistol
#889
Leroy231
opened
5 months ago
0
Fix USP projectile not replicated
#888
Leroy231
closed
5 months ago
0
Fix player character movement replication
#887
Leroy231
closed
3 weeks ago
0
On first game launch figure out optimal DLSS/FSR settings and apply them
#886
Leroy231
opened
5 months ago
0
See if in BP_ProjectM_PlayerController we can delete CurrentPawn variable and use GetControlledPawn instead everywhere
#885
Leroy231
opened
5 months ago
0
Notify user they need to restart game when changing between FSR FI and DLSS FG
#884
Leroy231
closed
4 months ago
1
Grenades don't do damage in multiplayer
#883
Leroy231
opened
5 months ago
0
Change ammo pickup overlay text when dead soldier doesn't have any compatible ammo with player's current weapon
#882
Leroy231
closed
5 months ago
0
When reloading weapon in single player the HUD doesn't update correctly
#881
Leroy231
closed
5 months ago
2
Single player: After repossess soldier that owns drone get an ensure fail
#880
Leroy231
opened
5 months ago
0
Player can't pick up ammo from crate in single player
#879
Leroy231
opened
5 months ago
0
Fix bug where if you fire during reload you still get recoil
#878
Leroy231
closed
5 months ago
0
Improve drone destruction logic
#877
Leroy231
opened
5 months ago
1
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