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HaywireInteractive
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OnAllFronts-Public
UE5 MilSim FPS / RTS Game (formerly ProjectM)
MIT License
126
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Fix occasional error if can't get supported resolutions
#934
Leroy231
closed
5 months ago
0
Generate names in military tree on map in multiplayer on client
#933
Leroy231
closed
6 months ago
0
Allow possessing another soldier from map in multiplayer
#932
Leroy231
closed
6 months ago
0
Suppress warnings from DLSS Plugin on project launch
#931
Leroy231
closed
6 months ago
0
Decrease font size of messages from the CharacterHUD
#930
Leroy231
closed
5 months ago
0
Fix ensure on pm.ForceGameOver in client net mode with 2 clients
#929
Leroy231
closed
5 months ago
1
Fix Mass sound voice lines missing information on clients
#928
Leroy231
closed
6 months ago
0
Reduce replication cost of soldiers when level starts
#927
Leroy231
closed
3 months ago
0
Reduce replication cost of FReplicatedAgentMoveTargetData
#926
Leroy231
closed
4 months ago
1
Migrate FPP Animation Blueprint BlockingTick code to C++ and optimize
#925
Leroy231
closed
6 months ago
0
Fix drone destruction particle effect not playing when shooting at it sometimes
#924
Leroy231
closed
4 months ago
1
In multiplayer fix crash due to assertion in Mass code when player soldier dies
#923
Leroy231
closed
5 months ago
1
Consider if we need to reduce maximum visibility to alleviate replication issues
#922
Leroy231
opened
7 months ago
0
Disallow possessing player controlled soldier
#921
Leroy231
closed
5 months ago
0
Use Detour Crowd for soldier NavMesh navigation with avoidance
#920
Leroy231
closed
5 months ago
0
Consider "Dynamic Modifiers only" NavMesh for avoidance during navigation
#919
Leroy231
opened
7 months ago
2
Replicate AI soldier movement more similar to how UE replicates crowd ZoneGraph movement
#918
Leroy231
closed
7 months ago
1
Improve Mass Avoidance logic in Multiplayer
#917
Leroy231
opened
7 months ago
0
Soldiers NavMesh movement near walls sometimes leads them into walls
#916
Leroy231
closed
7 months ago
0
Display known issues in game
#915
Leroy231
closed
3 months ago
1
Improve handling of soldier entities who end up off NavMesh bounds
#914
Leroy231
opened
7 months ago
0
Handle player collision with AI soldiers
#913
Leroy231
closed
7 months ago
1
Allow on screen messages to have different colors
#912
Leroy231
closed
7 months ago
0
In multiplayer use skeletal mesh for checking collisions when players shoot at AI actors
#911
Leroy231
opened
7 months ago
0
Explore screen size LOD calculation for Mass Replication
#910
Leroy231
closed
6 months ago
0
Once we're on a UE version with ParallelForEachEntityChunk remove our custom code related to it
#909
Leroy231
opened
7 months ago
0
Move FMassFreezeScreensizeLODTag and FMassUnfreezeLODAtFrustumTag into a new file MassScreensizeLODFragments.h
#908
Leroy231
closed
7 months ago
0
Fix ammo pickup widget showing in drone
#907
Leroy231
closed
6 months ago
3
Handle game over in multiplayer
#906
Leroy231
closed
7 months ago
0
Migrate most of AC_MassRagdollDeath into C++ superclass URagdollDeathComponent
#905
Leroy231
closed
7 months ago
0
Fix voice lines not working in multiplayer
#904
Leroy231
closed
7 months ago
0
Improve player weapon handling in multiplayer
#903
Leroy231
opened
7 months ago
0
Make drone debug speed multiplier work after holding shift in drone
#902
Leroy231
closed
7 months ago
0
Destroy spectator pawn when it's not needed
#901
Leroy231
closed
7 months ago
0
Migrate most of BP_ProjectM_PlayerController to C++
#900
Leroy231
closed
2 months ago
0
When "Run Under One Process" is unchecked display options aren't persisted across sessions
#899
Leroy231
closed
7 months ago
4
Refactor custom types in Mass Replication codegen
#898
Leroy231
closed
7 months ago
0
Create console variable pm.DroneSpeedMultiplier
#897
Leroy231
closed
7 months ago
0
When changing "Overall Graphics Quality" setting, all the other related settings don't update immediately
#896
Leroy231
opened
8 months ago
0
When loading standalone game it starts with incorrect resolution momentarily
#895
Leroy231
opened
8 months ago
0
Handle player soldier death when possessing drone
#894
Leroy231
closed
7 months ago
0
When player shoots a soldier the sound seems to spawn at the player's location not the location of the hit soldier
#893
Leroy231
closed
7 months ago
0
Improve player weapon clipping functionality when in free look
#892
Leroy231
opened
8 months ago
1
Fix warnings on match end related to network player movement
#891
Leroy231
closed
7 months ago
0
Fix MP 1 bugs
#890
Leroy231
opened
8 months ago
0
Add RU pistol
#889
Leroy231
opened
8 months ago
0
Fix USP projectile not replicated
#888
Leroy231
closed
7 months ago
0
Fix player character movement replication
#887
Leroy231
closed
3 months ago
0
On first game launch figure out optimal DLSS/FSR settings and apply them
#886
Leroy231
opened
8 months ago
0
See if in BP_ProjectM_PlayerController we can delete CurrentPawn variable and use GetControlledPawn instead everywhere
#885
Leroy231
opened
8 months ago
0
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