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hugoattal
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ElectronicNodes
Wiring style for blueprint and material editors in the Unreal Engine
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version3.7 UE5.0 Prints while the blueprint file is open “LogTemp: [EN] EdGraphSchema_K2”
#92
UEKING123
opened
4 months ago
1
Multiple node connections to same one.
#91
petergyarmati
closed
5 months ago
1
Metasound activation does not work
#90
hugoattal
closed
5 months ago
0
Remove the (shitty) entitlement check
#89
hugoattal
closed
5 months ago
2
Show popup less often
#88
hugoattal
closed
5 months ago
1
Remove Metasound dependency
#87
hugoattal
closed
6 months ago
0
Add an option to disable entitlementCheck
#86
hugoattal
closed
6 months ago
1
Add an option to disable entitlementCheck
#85
hugoattal
closed
6 months ago
1
Incorrect warning about not purchasing
#84
phil-scott-78
closed
6 months ago
5
Add a warning for people without license
#83
hugoattal
closed
6 months ago
4
Unreal 5.4 Preview Support
#82
srwxr-xr-x
closed
7 months ago
1
Support for source build?
#81
d0pLeR
opened
8 months ago
0
Remove unecessary dependencies
#80
hugoattal
closed
5 months ago
0
Add a true "Unreal default" settings for the wires
#79
hugoattal
opened
8 months ago
0
The editor crashes when attempting to migrate the content of a project
#78
AbdShak
closed
6 months ago
6
Does not compile with source because of linker error.
#77
geekrelief
closed
6 months ago
1
SVT sample parameter with remap to new range node crashes UE.
#76
cantcodetho
closed
9 months ago
7
In Control Rig, wire is hidden when internal data from a pin is used in a connection.
#75
geekrelief
closed
5 months ago
1
UE5.3.1 with rider compilation error
#74
DarkSissi
closed
9 months ago
1
Bubble only for exec nodes
#73
Lorenz5600
closed
9 months ago
2
Can this be used with metasounds?
#72
Setmaster
closed
9 months ago
2
Plugin prevents MetaSound graph animations from playing
#71
MekuCube
closed
5 months ago
6
Broken 5.3 compatibility
#70
hugoattal
closed
1 year ago
1
Says it's Unavailable?
#69
vekien
closed
1 year ago
2
Global Setting doesn't ask to check out Settings.ini when source control is enabled
#68
nchapmantimberline
closed
1 year ago
4
Warning and failure to load global config when global config is turned on.
#67
nchapmantimberline
closed
9 months ago
2
Add spline type selection for wires bellow min distance
#66
hugoattal
closed
1 year ago
1
No icon button int ue5.1
#65
tiantianaixuexi
closed
1 year ago
1
Prepare 5.1 compatibility
#64
hugoattal
closed
1 year ago
3
Broken in UE 5.1 Preview1
#63
franklzt
closed
2 years ago
1
HEROBRINE SEE YOU
#62
So2K
closed
2 years ago
1
Compile Failures
#61
Edstub207
closed
1 year ago
5
PackagingResults: Error
#60
ranger0201
closed
1 year ago
8
Plugin need to be compiled at every compilation
#59
B10v1
closed
2 years ago
7
Node link highlighting does not work when plugin is enabled but not activated
#58
teknomaniac
closed
2 years ago
3
Can't complie C++ project because this pulg-in in ue5
#57
MortalKim
closed
2 years ago
7
Recompile manually failed on UE5 Preview 2
#56
MortalKim
closed
2 years ago
3
1px wire offset where pin offset ends at high resolution
#55
Dr-Turtle
closed
2 years ago
4
Add a function to dissolve a reroute node
#54
hugoattal
closed
5 months ago
0
Custom engine version
#53
OshidaBCF
closed
3 years ago
2
Master activate switch does not correctly disable the plugin
#52
keedav
closed
2 years ago
5
UE5 change to FGraphSplineOverlapResult breaks compilation
#51
m-y-l-e-s
closed
3 years ago
3
Add support for custom graphs
#50
hugoattal
closed
2 years ago
2
Any chance support UE5?
#49
TheMrBigWill
closed
2 years ago
4
automatically straight wires
#48
ArkTuberGL
closed
2 years ago
3
Disable HotPatch by default
#47
hugoattal
closed
3 years ago
2
No hover on short wires
#46
hugoattal
closed
3 years ago
2
Electronic Node in Reference Viewer
#45
lucastucious
closed
3 years ago
2
Keyboard key press in BP editor crashes the engine
#44
avudnez
closed
2 years ago
6
Startup pop-up crashes the engine in Commandlet mode
#43
avudnez
closed
3 years ago
6
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