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nicymike
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serflings
Serflings Remake Project
https://serflings.simpleguide.net/
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Stock Issue
#133
Jingles7
opened
2 months ago
6
Custom/Amiga music support idea
#132
Darmorque
opened
5 months ago
3
More ways to close a menu window
#131
rtrzebinski
opened
5 months ago
0
Localize buildings
#130
rtrzebinski
closed
5 months ago
3
Delete connected roads when deleting a flag
#129
rtrzebinski
closed
5 months ago
1
Queue tools production per specific tool smith
#128
rtrzebinski
opened
5 months ago
0
Building priorities
#127
rtrzebinski
opened
5 months ago
0
Nature sounds when zoomed out
#126
rtrzebinski
opened
5 months ago
2
Send multiple geologists in one click
#125
rtrzebinski
opened
5 months ago
0
Bigger and zoomable map
#124
rtrzebinski
opened
5 months ago
0
Individual buildings military management
#123
rtrzebinski
opened
5 months ago
0
Fog of war
#122
rtrzebinski
opened
5 months ago
0
Controlling The Enemy (Feature Request)
#120
Reclaimer3235
opened
6 months ago
0
Map Preview + Map Customizing (Feature Request)
#119
Reclaimer3235
opened
6 months ago
0
Feature Requests: Color change
#118
Reclaimer3235
opened
6 months ago
3
Singleplayer game configuration (proposal from discord)
#116
JSettler
opened
7 months ago
0
Can not demolish building
#115
notarocketscientist
opened
10 months ago
3
Thoughts about adding more Hotkeys: WASD-scrolling and NUMPAD keys in menus
#114
notarocketscientist
opened
10 months ago
0
Production chart background not fitting chart
#113
notarocketscientist
opened
10 months ago
2
Emergency program activated with no apparent reason
#112
notarocketscientist
opened
11 months ago
6
Application icon
#111
notarocketscientist
opened
11 months ago
5
Automated path builder, always finds the most efficient route between 2 points!
#110
Wakeboardtiger
closed
18 hours ago
2
Incorrect level password is shown after aborting of loading savefile...
#109
ShpakMA
opened
1 year ago
0
Logistics troubles present in 20230530 Snapshot, but not present in the Original Game
#108
ShpakMA
opened
1 year ago
3
ARCHIV.DS — Lowercase letters is not shown in original game.
#107
ShpakMA
closed
1 year ago
6
[Android] serflings-2.0.0-SNAPSHOT-20230530 work in Android via Termux (fully playable, but no sound due issue #104)
#106
ShpakMA
opened
1 year ago
11
Print hostname and IP address on screen during creation of network game
#105
ShpakMA
opened
1 year ago
2
The game just crash after 2 hours — problems with sound on *nix host with PulseAudio…
#104
ShpakMA
opened
1 year ago
42
Bug: flag on military building far-away-from-border has a line on a map without left enemy
#103
stepo2
opened
1 year ago
6
AI locked itself up and curious settler movement
#102
stepo2
opened
1 year ago
2
Bug? Empty enemy border with flag
#101
stepo2
opened
1 year ago
2
Enemy settlers of defeated enemy do not vanish/die.
#100
stepo2
opened
1 year ago
6
Calculation/rounding bug
#99
stepo2
opened
1 year ago
0
Feature: movable/dragable windows and/or multiple open windows
#98
stepo2
opened
1 year ago
0
Allow disabling the tool builder or add more fine grained controls over his productions
#97
stepo2
opened
1 year ago
8
Feature (bug?): don't consider burning military buildings as blocker for new military buildings next to them
#96
stepo2
opened
1 year ago
1
Feature: (optionally?) allow geologist signs to not vanish
#95
stepo2
opened
1 year ago
6
Feature (or original bug fix?): allow stonecutters to also cut behind buildings/other "obstacles"
#94
stepo2
closed
1 year ago
4
Feature: show missing resources count at construction sides
#93
stepo2
opened
1 year ago
1
Feature: allow destroying flags at road ends while destroying the dead road end implicitly
#92
stepo2
closed
1 year ago
3
Feature suggestion: auto-building of flags for easy road-joining
#91
stepo2
closed
1 year ago
4
On the 2.0 snapshot releases in mission 13 some roads can not be build
#90
stepo2
closed
1 year ago
5
tremble extremely
#89
bengelbaer
opened
1 year ago
5
Adding AI vs AI demo game mode as in the original Version
#88
Wakeboardtiger
opened
1 year ago
2
First player goal always already achieved without even being on the map yet.
#87
Wakeboardtiger
closed
1 year ago
2
Workers are not created in castle to move to their house, when castle is not filled up with knights.(orig Bug?)
#86
Wakeboardtiger
closed
1 year ago
2
possibility of choosing AI when starting multiplayer game
#83
Jdevries2
opened
1 year ago
4
[Question] How to do sustainable fishing?
#77
juj
closed
1 year ago
0
AI may be left with undefeatable mines
#76
juj
closed
1 year ago
2
[Question] How to avoid congested/stuck roads?
#75
juj
closed
1 year ago
3
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