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DUWS-R-Team
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DUWS-R
ArmA 3 Dynamic Universal War System - Rebirth
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New Heli Taxi System
#90
bolbies
closed
9 years ago
0
Research a way to make OPFOR AA toned down in such a way that BLUFOR helos can land closer to zones
#89
fritogotlayed
opened
9 years ago
1
Fixed formatting from code added in DUWSR-66
#88
fritogotlayed
closed
9 years ago
0
When officer gets killed make the Main Base operate like a regular FOB
#87
Emton
opened
9 years ago
2
Save/Load gear after respawn
#86
rlex
opened
9 years ago
0
DUWSR-69 Added more starting CP options.
#85
fritogotlayed
closed
9 years ago
2
Make zone capturing a more straight forward.
#84
fritogotlayed
opened
9 years ago
2
Option to take forces from HQ command
#83
fritogotlayed
opened
9 years ago
0
Ability to play as a different faction (not NATO)
#82
fritogotlayed
opened
9 years ago
0
Have a mechanism to know what the OpFor current AP is
#81
fritogotlayed
opened
9 years ago
1
Ability to switch between fireteam members
#80
fritogotlayed
opened
9 years ago
2
Make the Helo Taxi experience more realistic
#79
fritogotlayed
opened
9 years ago
2
DUWSR-77 Fix for issue where save was broken after autosave
#78
fritogotlayed
closed
9 years ago
0
Player reported not being able to manually save after auto save occurs
#77
fritogotlayed
closed
9 years ago
0
View Distance
#76
asfsdg
opened
9 years ago
5
Reinitialize support
#75
asfsdg
opened
9 years ago
2
Implement enemy multiplier
#74
rlex
opened
9 years ago
2
Update vehicle list to have latest vehicles
#73
fritogotlayed
closed
9 years ago
0
Ability to re-arm drones
#72
fritogotlayed
closed
6 years ago
2
Port CP settings from DUWS Modified
#71
rlex
closed
9 years ago
5
update vehicle lists
#70
rlex
closed
9 years ago
7
Add more starting CP options
#69
fritogotlayed
closed
9 years ago
0
Add a mechanism that allows players to see the values with which the mission was configured with
#68
fritogotlayed
opened
9 years ago
0
Add the ability to use the virtual arsenal or VAS
#67
fritogotlayed
closed
9 years ago
0
add virtual arsenal support
#66
rlex
closed
9 years ago
17
Upgrade vendor scripts
#65
rlex
closed
9 years ago
3
Update VAS, TAW and pFLIR
#64
fritogotlayed
closed
9 years ago
0
Upgrade scripts
#63
rlex
closed
9 years ago
3
Removed old backup files. Fixed some spelling mistakes and made single TODO for localization.
#62
fritogotlayed
closed
9 years ago
2
HEAL function have unlimited range
#61
rlex
opened
9 years ago
5
Configure Pull Request builds & notifications working between TeamCity and GitHub
#60
fritogotlayed
opened
9 years ago
0
DUWSR-1 Consolidated UI startup logic. Fixed error in guard init. Added feature of CP Reward multiplier.
#59
fritogotlayed
closed
9 years ago
3
Do we want Zeus support in DUWS-R?
#58
fritogotlayed
opened
9 years ago
1
Why base from kibot's?
#57
rlex
closed
6 years ago
9
Consolidated the README's
#56
fritogotlayed
closed
9 years ago
2
Find more usages for Army Power
#55
fritogotlayed
opened
9 years ago
4
Persistent player stats
#54
fritogotlayed
opened
9 years ago
0
Pull README.txt out of the source folder.
#53
fritogotlayed
closed
9 years ago
0
Removing todo.TXT and TodoMP.TXT after adding issues 46, 47, 48, 49, 50 and 51 to GitHub
#52
fritogotlayed
closed
9 years ago
2
New assault side mission
#51
fritogotlayed
opened
9 years ago
0
New stealth based side mission for assassination
#50
fritogotlayed
opened
9 years ago
0
Side mission for high AP blufor armies
#49
fritogotlayed
opened
9 years ago
0
Randomize enemy patrols based on geographic location
#48
fritogotlayed
opened
9 years ago
0
Additional options for zone creation
#47
fritogotlayed
opened
9 years ago
0
User setting for distance at which AI spawn in zone
#46
fritogotlayed
opened
9 years ago
0
Pull the todo.txt out of source code
#45
fritogotlayed
closed
9 years ago
0
Adding changes caused by Arma3 editor when exporting to MPMissions
#44
fritogotlayed
closed
9 years ago
2
Create a new support to airdrop a quadbike (similar to paratroopers)
#43
fritogotlayed
opened
9 years ago
4
Add ability to sell back a resource for CP.
#42
fritogotlayed
opened
9 years ago
3
Research the possibility of having separate CP pools for each player.
#41
fritogotlayed
opened
9 years ago
0
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