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GPUOpen-LibrariesAndSDKs
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RenderPipelineShaders
Render Pipeline Shaders SDK
MIT License
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VK_KHR_dynamic_rendering support
#40
BeastLe9enD
opened
1 month ago
0
Allow using Rust to mimic RPSL.
#39
overdesigned
opened
4 months ago
1
Fix some assertions and VK validation errors with the latest SDK v1.3.275.
#38
overdesigned
opened
4 months ago
0
Runtime backend: unused heaps are never freed, "leaking" memory
#37
kikaxa
opened
5 months ago
2
Do you plan making the rpsl_hlslc open source?
#36
thatname
opened
7 months ago
4
fix: invalid typo for pop count macro flag
#35
moeryomenko
opened
10 months ago
0
when will have vulkan example on linux?
#34
yangfengzzz
opened
10 months ago
0
rpsl_explorer FileMonitor does not notify on file change
#33
ChemistAion
opened
1 year ago
4
Implementing a custom backend
#32
lasersson
opened
1 year ago
4
Fix Builder test update info
#31
Mcgode
opened
1 year ago
1
Fix Hello Triangle Breathing example not working properly
#30
Mcgode
opened
1 year ago
1
Fix RPSL explorer compilation not working on Windows
#29
Mcgode
opened
1 year ago
2
RPSL explorer can't compile files
#28
Mcgode
opened
1 year ago
4
Linking dynamic pipeline shader libraries on Linux doesn't work as-is
#27
expenses
opened
1 year ago
4
Linux tool binaries need to be marked as executable
#26
expenses
opened
1 year ago
2
Cleanup the same filename stem for `rps_rpsl_host`
#25
ChemistAion
closed
1 year ago
1
Same filename stem for `rps_rpsl_host` leads to possible obj-output overwrite and it will slow compile/link cycle down
#24
ChemistAion
closed
1 year ago
2
Integration with latest ImGui (>1.89.3)
#23
ChemistAion
closed
1 year ago
1
Integration with latest ImGui (>1.89.3)
#22
ChemistAion
closed
1 year ago
0
Integration with latest ImGui (>1.89.3)
#21
ChemistAion
closed
1 year ago
2
Missing initialization for RPS_D3D12_HEAP_TYPE_INDEX_DEFAULT_TIER_1_BUFFER
#20
ChemistAion
closed
1 year ago
1
Point DirectX Agility SDK to latest stable (non-prev.): 1.608.3
#19
ChemistAion
closed
1 year ago
1
Strange code fragment
#18
mjunix
closed
1 year ago
1
Check 'line' for nullptr before using it
#17
mjunix
closed
1 year ago
1
RPS to Cauldron integration
#16
ChemistAion
closed
1 year ago
5
DXAgilitySDK to stable 1.608.2/3 and missing initialization for RPS_D3D12_HEAP_TYPE_INDEX_DEFAULT_TIER_1_BUFFER
#15
ChemistAion
closed
1 year ago
0
DXAgilitySDK set back to 1.608.2 (stable) since it's the latest (actually) and has no need for WDM
#14
ChemistAion
closed
1 year ago
0
Error on D3D12RuntimeBackend::CreateHeaps for D3D12_RESOURCE_HEAP_TIER_1 GPUs
#13
ChemistAion
closed
1 year ago
2
cmake "DirectX Agility SDK" points to 1.706.4-preview which needs Windows Developer Mode
#12
ChemistAion
closed
1 year ago
6
How to use multithreading with dynamically declared nodes
#11
Valhally
closed
1 year ago
3
build the tests failed
#10
chaov
opened
1 year ago
6
DLL flavour of the library
#9
kingofthebongo2008
closed
1 year ago
1
on a forked repo i get this, since i have not git-lfs, normal clone works
#8
kingofthebongo2008
closed
1 year ago
1
Add support for dynamic vulkan loaders
#7
BeastLe9enD
closed
1 year ago
1
Submodule catchorg/Catch2 points to devel (v3.x) by default
#6
ChemistAion
closed
1 year ago
1
Fix compilation errors on mingw
#5
BeastLe9enD
closed
1 year ago
1
Linux support for RPSL compiler
#4
BeastLe9enD
closed
1 year ago
2
Build failure related to `external/`
#3
tksuoran
closed
1 year ago
1
Licensing clarification
#2
JustSid
closed
1 year ago
3
plain text version of the license
#1
Aeva
closed
1 year ago
2