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jackmakesthings
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game-dev
return False; an experiment in AI and decision-making, via Godot Engine
GNU General Public License v2.0
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player config: text speed
#143
jackmakesthings
opened
7 years ago
0
npc tooltip labels: trigger via proximity/visibility
#142
jackmakesthings
opened
7 years ago
0
ui: prototype "hover label"-style notifications
#141
jackmakesthings
closed
7 years ago
1
ui: reimport/organize font files
#140
jackmakesthings
closed
7 years ago
1
ui/animation: POC for expanding-line animation in dialog boxes
#139
jackmakesthings
opened
7 years ago
0
ui/animation: POC for removing unchosen responses & moving chosen response up
#138
jackmakesthings
closed
7 years ago
0
dialog panel: convert 'blocks' data array to a dictionary
#137
jackmakesthings
closed
7 years ago
0
dialog panel: reconcile demo implementation with existing quest/npc/dialogue setup
#136
jackmakesthings
opened
7 years ago
0
dialog panel: implement typewriter effect
#135
jackmakesthings
opened
7 years ago
1
dialog panel: stagger display of responses
#134
jackmakesthings
closed
7 years ago
0
dialog panel: extract response button into subscene (or update existing version)
#133
jackmakesthings
closed
7 years ago
0
writing: intro scene
#132
jackmakesthings
opened
7 years ago
1
ui: prototype name input ( text field ) with data saved
#131
jackmakesthings
opened
7 years ago
0
prototype: responsive cursor
#130
jackmakesthings
closed
7 years ago
0
refactor: separate WIP inventory-item ui from HUD scene
#129
jackmakesthings
closed
7 years ago
0
global I/O: action queue
#128
jackmakesthings
closed
7 years ago
0
player: allow quick-halt via hotkey
#127
jackmakesthings
closed
7 years ago
0
refine new "building" framework
#126
jackmakesthings
opened
7 years ago
1
ui: prototype expanding UI
#125
jackmakesthings
opened
7 years ago
0
ui: prototype multi-format UI display
#124
jackmakesthings
closed
7 years ago
0
panels: prototype teleport/elevator transitions
#123
jackmakesthings
closed
7 years ago
3
panels: prototype door-style transitions
#122
jackmakesthings
closed
7 years ago
2
panels: prototype adjacent-space transitions
#121
jackmakesthings
closed
7 years ago
5
create a boilerplate for interactive items/npcs
#120
jackmakesthings
opened
7 years ago
2
move or remove iso-based parts of current system
#119
jackmakesthings
closed
7 years ago
0
prototype non-iso-tile-based player movement
#118
jackmakesthings
closed
7 years ago
0
art: character portraits
#117
jackmakesthings
opened
7 years ago
0
bit grid: refactor into subclasses
#116
jackmakesthings
closed
7 years ago
0
experiment: non-isometric scenes
#115
jackmakesthings
closed
7 years ago
2
quest prototype: Getting Started
#114
jackmakesthings
opened
7 years ago
0
dialogue: intro conversation with susan
#113
jackmakesthings
opened
7 years ago
0
environment: reimplement doors
#112
jackmakesthings
closed
7 years ago
1
allow quests to manage arbitrary vars
#111
jackmakesthings
closed
8 years ago
0
high-level plot outline
#110
jackmakesthings
closed
7 years ago
1
_Environment.gd - see if we still need the adjust_path logic
#109
jackmakesthings
closed
7 years ago
2
quest-branch/npc: add support for scripting calls
#108
jackmakesthings
closed
8 years ago
0
switch theme to use dynamic fonts once they're less buggy
#107
jackmakesthings
closed
7 years ago
0
ui: create persistent ui layer
#106
jackmakesthings
closed
8 years ago
0
update window size settings
#105
jackmakesthings
closed
8 years ago
0
research: pathfinding
#104
jackmakesthings
closed
7 years ago
1
ui: add persistent "chips" display
#103
jackmakesthings
closed
8 years ago
1
experiment: input mapping
#102
jackmakesthings
opened
8 years ago
0
experiment: localization
#101
jackmakesthings
closed
8 years ago
0
ui: upgrade tree view
#100
jackmakesthings
closed
8 years ago
1
ui: prototype alternative vertical layout
#99
jackmakesthings
opened
8 years ago
1
ui: icons
#98
jackmakesthings
opened
8 years ago
0
discussion: the return False lexicon
#97
jackmakesthings
opened
8 years ago
1
admin: who are we?
#96
jackmakesthings
opened
8 years ago
0
BitGrid: add visual differentiation beyond 1 and 0
#95
jackmakesthings
closed
7 years ago
0
experiment; tile/vector-based npc and player orientation
#94
jackmakesthings
closed
7 years ago
1
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