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codecat
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godot-tbloader
TrenchBroom Loader for Godot 4. (Alternative to Qodot)
MIT License
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TBLoader discord server and Github discussions?
#103
elvisish
opened
10 hours ago
0
Add the ability to set the Collision Layer Mask for generated collision
#102
SomeRanDev
closed
2 months ago
2
Use Occluders for performance improvement?
#101
elvisish
opened
2 months ago
1
Add "No Collision" Brush Entity (+Skip Empty Meshes checkbox)
#100
SomeRanDev
closed
2 months ago
2
Add the ability to set a "Material Template" for textures
#99
SomeRanDev
closed
2 months ago
5
Add UV2 unwrap texel size property to TBLoader class
#98
rwilliaise
closed
5 months ago
1
Update TB GameConfig file to version 8
#97
etacarinaea
closed
6 months ago
1
gameconfig error when opening TrenchBroom
#96
2manydoritos
closed
6 months ago
1
Getting error in Godot 4.2 rc2 when trying to "Build Combined CSG"
#95
victorbstan
closed
2 months ago
0
brush-entities are ignoring the "origin" property
#94
Skaruts
opened
1 year ago
0
Default material?
#93
elvisish
closed
2 months ago
0
Support instantiating a scene for the worldspawn entity
#92
ashelleyPurdue
opened
1 year ago
0
Rotation `roll` should perhaps be inverted, like `pitch` is
#91
Skaruts
closed
2 months ago
1
add help descriptions to Inspector properties
#90
Skaruts
closed
2 months ago
0
Add sampling the textures as an exported option
#89
Hexadotz
opened
1 year ago
2
`build_meshes()` at runtime does not load materials
#88
greenfox1505
opened
1 year ago
3
Fix GDExtension format
#87
greenfox1505
closed
2 months ago
1
Entites should be added to the scene AFTER their properties have set.
#86
greenfox1505
opened
1 year ago
3
Infinite loop rendering death AFTER successful map build
#85
krazyjakee
closed
1 year ago
1
Separate Meshes for Each Brush
#84
humansandbag
closed
1 year ago
1
fix compatibility for Godot 4.1
#83
cortrano
closed
1 year ago
10
Trenchbroom dosent work with godot 4.1
#82
Hexadotz
closed
1 year ago
6
Doesn't work with godot 4.1
#81
cuppajoeman
closed
1 year ago
3
Signal when TBLoader node finished building
#80
refrogerator
closed
1 year ago
1
Error when building from source
#79
mrjshzk
closed
1 year ago
1
Add support for Godot 4.1 Beta 2
#78
krazyjakee
closed
1 year ago
1
Normal maps not working properly on "mirrored" faces
#77
Echo-Heo
opened
1 year ago
0
Support for Godot 4.1
#76
mrjshzk
closed
1 year ago
1
Is tbloader still in development?
#75
elvisish
opened
1 year ago
16
Brush for decals
#74
solitaryurt
opened
1 year ago
0
Brush for ReflectionProbe
#73
solitaryurt
opened
1 year ago
0
Patch Meshes
#72
solitaryurt
opened
1 year ago
0
Build every brush as separate mesh
#71
jairbolsonaropresidenteem2026
opened
1 year ago
4
Sync with latest godot-cpp
#70
somebody1121
closed
1 year ago
1
Unable to create collider shape from mesh!
#69
mrjshzk
closed
1 year ago
7
Mesh created without textures when building with godot-cpp for rc2
#68
dominiks
closed
1 year ago
6
Add "Build FGD" button (C++)
#67
retro-git
opened
1 year ago
2
Update godot-cpp & add a more accessible scons command to readme
#66
krazyjakee
closed
1 year ago
7
Crashes on Latest godot 4 (RC1)
#65
mrjshzk
closed
1 year ago
8
TBLoader meshes not displaying texture maps besides Albedo
#64
18swenskiq
opened
1 year ago
3
Sync with latest godot-cpp
#63
somebody1121
closed
1 year ago
1
More texture filtering options for materials
#62
rylydou
closed
2 months ago
0
Added support for texture paths with spaces
#61
DMartinek
closed
1 year ago
1
Update godot-cpp
#60
somebody1121
closed
1 year ago
2
Pluggin not useable from AssetLib install.
#59
greenfox1505
opened
1 year ago
5
Crash on map build with Godot 4.0 beta 11 when using Linux
#58
ShadowFungi
closed
1 year ago
5
Automatically create GPUParticlesCollision3D?
#57
elvisish
opened
1 year ago
1
Map Import Plugin
#56
rwilliaise
opened
1 year ago
6
Add a build FGD button
#55
krazyjakee
opened
1 year ago
9
Assimp model support in Trenchbroom?
#54
elvisish
closed
1 year ago
1
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