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HDIAndrew
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EFS
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Previously shown ground units appearing in space if you click in the empty unit bar
#126
floralpond
closed
1 year ago
1
Range in UNIT.DAT
#124
Luxor70
opened
1 year ago
0
Random galaxies and ruins on Beginner have way too many plague bombs
#123
floralpond
closed
1 year ago
0
Scripted Events
#122
Luxor70
opened
1 year ago
2
Moddable stack-buffing-units
#121
EvilMurlock
opened
1 year ago
0
Difficulty level is scaling random galaxies in unexpected ways
#120
floralpond
opened
1 year ago
4
Logistic System
#119
Luxor70
opened
1 year ago
1
Cargo types
#118
Luxor70
opened
1 year ago
2
Huge negative number of units from ruins - can cause a crash - (EW)
#117
EvilMurlock
opened
1 year ago
0
Typo in divisor on line 98 in EFS.ini
#116
YeOldeEBM
closed
1 year ago
1
Make number of combat rounds modable
#115
EvilMurlock
opened
1 year ago
3
Changing unit HP in the Editor
#114
EvilMurlock
opened
1 year ago
0
Forces owned by the Regent
#113
EvilMurlock
opened
1 year ago
0
Spawn husks from necrosis
#112
EvilMurlock
opened
1 year ago
1
Make Byzantium's 2 "No building" and "No combat" laws a mod-able thing
#111
EvilMurlock
opened
1 year ago
0
Add option to toggle shroud off
#110
EvilMurlock
opened
1 year ago
4
More Resources (and buildings)
#109
EvilMurlock
opened
1 year ago
2
Enhancement - have a way to see which houses are at war with the church
#108
floralpond
opened
1 year ago
1
More Buildings
#107
Luxor70
opened
1 year ago
8
New Owner Number
#106
Luxor70
closed
1 year ago
6
Expand Manowitz Archives
#105
Luxor70
opened
1 year ago
1
Moddable Jumplines
#104
Luxor70
opened
1 year ago
2
Turn time scale
#103
Luxor70
opened
1 year ago
5
Do not end game after Emperor Declared
#102
Luxor70
opened
1 year ago
2
Moddable Countries
#101
Luxor70
opened
1 year ago
5
Moddable damage for spaceships when landing
#100
Luxor70
closed
1 year ago
3
Mapeditor cannot handle more than 6 units per slot
#99
Luxor70
closed
1 year ago
6
Trading away cities through diplomacy
#98
EvilMurlock
opened
1 year ago
1
Shields on Vau worlds in random galaxies start with Rebel units
#97
YeOldeEBM
closed
1 year ago
2
Game crashes when in an "infinite loop in combat" scenario on a structure
#96
floralpond
closed
1 year ago
3
Turn start enemy move/battle report scroling
#95
EvilMurlock
opened
1 year ago
3
Anti-orbital canon battle report
#94
EvilMurlock
closed
1 year ago
2
The League should build agoras
#93
EvilMurlock
opened
1 year ago
1
Unit.dat Owner attribute - Some owner types don't work as expected
#89
floralpond
closed
1 year ago
4
Rebels set to produce units will build them from resource markers and ruins
#88
YeOldeEBM
closed
1 year ago
6
When a mod is enabled, games are saved to the EFS/SAV folder instead of the EFS/MOD/MYMOD/SAV folder
#87
floralpond
closed
1 year ago
2
Game crashes when loading a custom galaxy from a folder other than GAL
#85
floralpond
closed
1 year ago
2
PBEM Games, The Save Game Dialog, and the Cancel Button
#84
Matt-Caspermeyer
opened
1 year ago
1
Deselecting default traits may not always disable them
#83
YeOldeEBM
opened
1 year ago
2
Can't load save game+game crash
#82
Azim03
closed
1 year ago
6
Troops disappeared
#79
Azim03
closed
3 months ago
3
Current Remaining Issues / Bugs List for V1.6 or Later
#78
Matt-Caspermeyer
opened
1 year ago
0
Stigmata AI targets ruins like a House AI, but has different behavior
#77
YeOldeEBM
opened
1 year ago
9
Move-To Path for Starships Not Always Highlighted
#76
BaronGreystone
opened
1 year ago
1
Changing Display from Full Screen to Windows
#75
BaronGreystone
opened
1 year ago
1
Crash when attempting to view ship stacks over a certain planet
#74
YeOldeEBM
closed
1 year ago
2
Setting any numbers in the Difficulty section of EFS.ini to 263 or more freezes the game
#73
YeOldeEBM
closed
1 year ago
3
Patriarch Bans the Same Thing More Than Once
#66
BaronGreystone
closed
1 year ago
9
Unit in Sidebar instead of City
#65
BaronGreystone
opened
1 year ago
4
Naval units can spawn in inland Wells in random galaxies
#64
YeOldeEBM
closed
1 year ago
1
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