issues
search
micahpearlman
/
MonkVG
MonkVG is an OpenVG 1.1 like vector graphics API implementation optimized for game use currently using an OpenGL ES backend that should be compatible with any HW that supports OpenGL ES 2.0 which includes most iOS and Android devices.
Other
380
stars
66
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Feature/python interface
#53
micahpearlman
closed
3 weeks ago
0
Feature/vulkan image
#52
micahpearlman
closed
1 month ago
0
Feature/vulkan support
#51
micahpearlman
closed
1 month ago
0
Feature/texture support
#50
micahpearlman
closed
1 month ago
5
Feature/opengl 33 support
#49
micahpearlman
closed
2 months ago
0
glu/libutil/project.c: use type GLdouble, not float
#48
milahu
closed
3 years ago
1
openGL desktop: error: conflicting declaration 'typedef float GLdouble'
#47
milahu
closed
3 years ago
2
avoid ../../ paths
#46
milahu
opened
3 years ago
1
[feature-request] JavaScript port.
#45
trusktr
closed
2 years ago
4
Does this support parsing of `<svg></svg>` documents?
#44
trusktr
closed
7 years ago
1
All Andoid and iOS examples are outdated/incomplete
#43
gpaluk
opened
7 years ago
2
windows compatibility and cmake
#42
sisoje
opened
9 years ago
1
Shaders don't work at all
#41
gerchicov
closed
2 years ago
0
Compliant strokes
#40
jacereda
opened
10 years ago
0
Since we only want triangles we can use the EDGE_FLAG callback to force the tessellator to return triangles
#39
jacereda
opened
10 years ago
1
Less verbose error handling
#38
jacereda
closed
10 years ago
0
calcStops() should now be closer to the standard.
#37
jacereda
closed
10 years ago
0
Glpath enhancements
#36
jacereda
closed
10 years ago
1
Implement vgPathTransformedBounds()
#35
jacereda
closed
10 years ago
0
Implement vgGetPaint()
#34
jacereda
closed
10 years ago
0
Fix non-standard behaviour for gradient stops
#33
jacereda
closed
10 years ago
1
Fix vgSetPaint()
#32
jacereda
closed
10 years ago
1
Fix disjoint contours
#31
jacereda
closed
10 years ago
2
Added Android build howto
#30
doppioslash
closed
10 years ago
3
Possible bug in OpenGL ES main fragment shader
#29
angushewlett
opened
10 years ago
11
Font/text bug
#28
gerchicov
closed
10 years ago
2
Compilation on windows failing
#27
meiry
closed
2 years ago
5
Provide basic sample and screenshot
#26
mruegenberg
closed
10 years ago
1
Take long time in setCurrentProgram().
#25
rhcad
opened
10 years ago
0
Implement VG_QUAD_TO in buildStroke(). Enable to free GL context and create GL view multiple times..
#24
rhcad
closed
10 years ago
2
Avoid a lot of compile warnnings.
#23
rhcad
closed
11 years ago
2
small bug with vgSetGlyphToPath
#22
gerchicov
opened
11 years ago
0
A little bug with line thickness
#21
gerchicov
opened
11 years ago
1
vgAppendPath is unimplemented
#20
gerchicov
closed
10 years ago
0
line cap possible MonkVG bug
#19
gerchicov
opened
11 years ago
2
The problem with drawing of circles
#18
gerchicov
closed
2 years ago
4
Drop autoconf requirment to 2.88 which is default on ubuntu 12.04
#17
gaffo
closed
11 years ago
3
Removed fmemopen references from MonkVG-OSX project
#16
codedread
closed
11 years ago
1
Android & Linux builds and a few cleanups & fixes.
#15
gavofyork
closed
11 years ago
1
Fixed "replaced <cstring> with the C <stddef.h>" commit.
#14
colinmccune
closed
11 years ago
2
Build instructions
#13
codedread
closed
11 years ago
9
how to install MonkVG
#12
lragon
closed
12 years ago
1
autotools/libtools intergration patch
#11
microcai
closed
12 years ago
3
Refactored include path from include/VG to include/MonkVG
#10
lukelutman
closed
12 years ago
2
Updated iOS static library build settings
#9
lukelutman
closed
12 years ago
5
Fixed invalid enum.
#8
lukelutman
closed
12 years ago
1
Fixed XCode warnings
#7
lukelutman
closed
12 years ago
0
Support for VG_QUAD_TO
#6
lukelutman
closed
12 years ago
1
CMake support?
#5
andrewcorrigan
closed
12 years ago
2
glColor3f overriding paint
#4
Matt-Esch
closed
12 years ago
5
Next